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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef FenceSync_DEFINED
#define FenceSync_DEFINED
#include "SkTypes.h"
namespace sk_gpu_test {
using PlatformFence = uint64_t;
static constexpr PlatformFence kInvalidFence = 0;
/*
* This class provides an interface to interact with fence syncs. A fence sync is an object that the
* client can insert into the GPU command stream, and then at any future time, wait until all
* commands that were issued before the fence have completed.
*/
class FenceSync {
public:
virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
virtual bool waitFence(PlatformFence) const = 0;
virtual void deleteFence(PlatformFence) const = 0;
virtual bool validate() const { return true; }
virtual ~FenceSync() {}
};
} // namespace sk_gpu_test
#endif