switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index db8b7d6..6067fa6 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -38,20 +38,20 @@
return "half3";
case kHalf4_GrSLType:
return "half4";
- case kHighFloat_GrSLType:
- return "highfloat";
- case kHighFloat2_GrSLType:
- return "highfloat2";
- case kHighFloat3_GrSLType:
- return "highfloat3";
- case kHighFloat4_GrSLType:
- return "highfloat4";
+ case kFloat_GrSLType:
+ return "float";
+ case kFloat2_GrSLType:
+ return "float2";
+ case kFloat3_GrSLType:
+ return "float3";
+ case kFloat4_GrSLType:
+ return "float4";
case kUint2_GrSLType:
if (shaderCaps->integerSupport()) {
return "uint2";
} else {
// uint2 (aka uvec2) isn't supported in GLSL ES 1.00/GLSL 1.20
- return "highfloat2";
+ return "float2";
}
case kInt2_GrSLType:
return "int2";
@@ -59,12 +59,12 @@
return "int3";
case kInt4_GrSLType:
return "int4";
- case kHighFloat2x2_GrSLType:
- return "highfloat2x2";
- case kHighFloat3x3_GrSLType:
- return "highfloat3x3";
- case kHighFloat4x4_GrSLType:
- return "highfloat4x4";
+ case kFloat2x2_GrSLType:
+ return "float2x2";
+ case kFloat3x3_GrSLType:
+ return "float3x3";
+ case kFloat4x4_GrSLType:
+ return "float4x4";
case kHalf2x2_GrSLType:
return "half2x2";
case kHalf3x3_GrSLType: