switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 5dc30f3..724d26b 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -115,7 +115,7 @@
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
args.fOutputColor);
}
- args.fFragBuilder->codeAppend("highfloat2 texCoord;");
+ args.fFragBuilder->codeAppend("float2 texCoord;");
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords, "texCoord",
kHigh_GrSLPrecision);
if (textureGP.numTextureSamplers() > 1) {
@@ -134,7 +134,7 @@
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[i],
"texCoord",
- kHighFloat2_GrSLType,
+ kFloat2_GrSLType,
&fColorSpaceXformHelper);
args.fFragBuilder->codeAppend("; break;");
}
@@ -144,11 +144,11 @@
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[0],
"texCoord",
- kHighFloat2_GrSLType,
+ kFloat2_GrSLType,
&fColorSpaceXformHelper);
}
args.fFragBuilder->codeAppend(";");
- args.fFragBuilder->codeAppendf("%s = highfloat4(1);", args.fOutputCoverage);
+ args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
};