switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 46d3ef6..88990c7 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1359,7 +1359,7 @@
"Colors",
colorCount);
if (kSingleHardStop_ColorType == ge.fColorType || kThree_ColorType == ge.fColorType) {
- fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat4_GrSLType,
+ fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
kHigh_GrSLPrecision, "ExtraStopT");
}
} else {
@@ -1684,7 +1684,7 @@
fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni);
fragBuilder->codeAppendf("%s = ", outputColor);
fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
- kHighFloat2_GrSLType, &fColorSpaceHelper);
+ kFloat2_GrSLType, &fColorSpaceHelper);
fragBuilder->codeAppend(";");
}