switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include
index c5f9ffe..e96165b 100644
--- a/src/sksl/sksl_frag.include
+++ b/src/sksl/sksl_frag.include
@@ -2,14 +2,14 @@
// defines built-in interfaces supported by SkiaSL fragment shaders
-layout(builtin=15) in highfloat4 sk_FragCoord;
-layout(builtin=3) highfloat sk_ClipDistance[1];
+layout(builtin=15) in float4 sk_FragCoord;
+layout(builtin=3) float sk_ClipDistance[1];
// 9999 is a temporary value that causes us to ignore these declarations beyond
// adding them to the symbol table. This works fine in GLSL (where they do not
// require any further handling) but will fail in SPIR-V. We'll have a better
// solution for this soon.
-layout(builtin=9999) highfloat4 gl_LastFragData[1];
+layout(builtin=9999) float4 gl_LastFragData[1];
layout(builtin=9999) half4 gl_LastFragColor;
layout(builtin=9999) half4 gl_LastFragColorARM;
layout(builtin=9999) int gl_SampleMaskIn[1];