Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h
index 22cb892..dd89c70 100644
--- a/include/effects/SkPerlinNoiseShader.h
+++ b/include/effects/SkPerlinNoiseShader.h
@@ -73,8 +73,8 @@
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
protected:
- SkPerlinNoiseShader(SkFlattenableReadBuffer&);
- virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
+ SkPerlinNoiseShader(SkReadBuffer&);
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private:
SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,