Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp
index 6b742b8..6410670 100644
--- a/samplecode/SampleAll.cpp
+++ b/samplecode/SampleAll.cpp
@@ -19,7 +19,8 @@
#include "SkDashPathEffect.h"
#include "SkDiscretePathEffect.h"
#include "SkEmbossMaskFilter.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
#include "SkGradientShader.h"
#include "SkImageDecoder.h"
#include "SkLayerRasterizer.h"
@@ -171,10 +172,10 @@
dst->addCircle(loc.fX, loc.fY, fRadius);
}
- Dot2DPathEffect(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+ Dot2DPathEffect(SkReadBuffer& buffer) : INHERITED(buffer) {
fRadius = buffer.readScalar();
}
- virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
+ virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fRadius);
}