Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkDropShadowImageFilter.cpp b/src/effects/SkDropShadowImageFilter.cpp
index be99c67..0bc7e12 100644
--- a/src/effects/SkDropShadowImageFilter.cpp
+++ b/src/effects/SkDropShadowImageFilter.cpp
@@ -12,7 +12,8 @@
#include "SkCanvas.h"
#include "SkColorMatrixFilter.h"
#include "SkDevice.h"
-#include "SkFlattenableBuffers.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigma, SkColor color, SkImageFilter* input)
: INHERITED(input)
@@ -34,7 +35,7 @@
{
}
-SkDropShadowImageFilter::SkDropShadowImageFilter(SkFlattenableReadBuffer& buffer)
+SkDropShadowImageFilter::SkDropShadowImageFilter(SkReadBuffer& buffer)
: INHERITED(1, buffer) {
fDx = buffer.readScalar();
fDy = buffer.readScalar();
@@ -47,7 +48,7 @@
SkScalarIsFinite(fSigmaY));
}
-void SkDropShadowImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const
+void SkDropShadowImageFilter::flatten(SkWriteBuffer& buffer) const
{
this->INHERITED::flatten(buffer);
buffer.writeScalar(fDx);