| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkCaps.h" |
| |
| #include "GrVkUtil.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "vk/GrVkInterface.h" |
| |
| GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev) : INHERITED(contextOptions) { |
| /************************************************************************** |
| * GrDrawTargetCaps fields |
| **************************************************************************/ |
| fMipMapSupport = false; //TODO: figure this out |
| fNPOTTextureTileSupport = false; //TODO: figure this out |
| fTwoSidedStencilSupport = false; //TODO: figure this out |
| fStencilWrapOpsSupport = false; //TODO: figure this out |
| fDiscardRenderTargetSupport = false; //TODO: figure this out |
| fReuseScratchTextures = true; //TODO: figure this out |
| fGpuTracingSupport = false; //TODO: figure this out |
| fCompressedTexSubImageSupport = false; //TODO: figure this out |
| fOversizedStencilSupport = false; //TODO: figure this out |
| |
| fUseDrawInsteadOfClear = false; //TODO: figure this out |
| |
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out |
| fBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
| |
| fMaxRenderTargetSize = 4096; // minimum required by spec |
| fMaxTextureSize = 4096; // minimum required by spec |
| fMaxColorSampleCount = 4; // minimum required by spec |
| fMaxStencilSampleCount = 4; // minimum required by spec |
| |
| |
| fShaderCaps.reset(new GrGLSLCaps(contextOptions)); |
| |
| this->init(contextOptions, vkInterface, physDev); |
| } |
| |
| void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev) { |
| |
| VkPhysicalDeviceProperties properties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); |
| |
| VkPhysicalDeviceFeatures features; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceFeatures(physDev, &features)); |
| |
| VkPhysicalDeviceMemoryProperties memoryProperties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties)); |
| |
| this->initGrCaps(properties, features, memoryProperties); |
| this->initGLSLCaps(features, properties); |
| this->initConfigTexturableTable(vkInterface, physDev); |
| this->initConfigRenderableTable(vkInterface, physDev); |
| this->initStencilFormats(vkInterface, physDev); |
| |
| |
| |
| this->applyOptionsOverrides(contextOptions); |
| // need to friend GrVkCaps in GrGLSLCaps.h |
| // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| // glslCaps->applyOptionsOverrides(contextOptions); |
| } |
| |
| int get_max_sample_count(VkSampleCountFlags flags) { |
| SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); |
| if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { |
| return 0; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { |
| return 2; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { |
| return 4; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { |
| return 8; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { |
| return 16; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { |
| return 32; |
| } |
| return 64; |
| } |
| |
| void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) { |
| VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts; |
| VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts; |
| |
| fMaxColorSampleCount = get_max_sample_count(colorSamples); |
| fMaxStencilSampleCount = get_max_sample_count(stencilSamples); |
| } |
| |
| void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties, |
| const VkPhysicalDeviceFeatures& features, |
| const VkPhysicalDeviceMemoryProperties& memoryProperites) { |
| fMaxVertexAttributes = properties.limits.maxVertexInputAttributes; |
| // We could actually query and get a max size for each config, however maxImageDimension2D will |
| // give the minimum max size across all configs. So for simplicity we will use that for now. |
| fMaxRenderTargetSize = properties.limits.maxImageDimension2D; |
| fMaxTextureSize = properties.limits.maxImageDimension2D; |
| |
| this->initSampleCount(properties); |
| |
| // Assuming since we will always map in the end to upload the data we might as well just map |
| // from the get go. There is no hard data to suggest this is faster or slower. |
| fBufferMapThreshold = 0; |
| |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| |
| fStencilWrapOpsSupport = true; |
| fOversizedStencilSupport = true; |
| } |
| |
| void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features, |
| const VkPhysicalDeviceProperties& properties) { |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
| glslCaps->fVersionDeclString = "#version 310 es\n"; |
| |
| // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| if (GrPixelConfigIsAlphaOnly(config)) { |
| glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); |
| glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
| } else { |
| glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); |
| } |
| } |
| |
| // Vulkan is based off ES 3.0 so the following should all be supported |
| glslCaps->fUsesPrecisionModifiers = true; |
| glslCaps->fFlatInterpolationSupport = true; |
| |
| // GrShaderCaps |
| |
| glslCaps->fShaderDerivativeSupport = true; |
| glslCaps->fGeometryShaderSupport = features.geometryShader == VK_TRUE; |
| #if 0 |
| // For now disabling dual source blending till we get it hooked up in the rest of system |
| glslCaps->fDualSourceBlendingSupport = features.dualSrcBlend; |
| #endif |
| glslCaps->fIntegerSupport = true; |
| |
| glslCaps->fMaxVertexSamplers = |
| glslCaps->fMaxGeometrySamplers = |
| glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescriptorSampledImages, |
| properties.limits.maxPerStageDescriptorSamplers); |
| glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSampledImages, |
| properties.limits.maxDescriptorSetSamplers); |
| } |
| |
| static void format_supported_for_feature(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| VkFormat format, |
| VkFormatFeatureFlagBits featureBit, |
| bool* linearSupport, |
| bool* optimalSupport) { |
| VkFormatProperties props; |
| memset(&props, 0, sizeof(VkFormatProperties)); |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
| *linearSupport = SkToBool(props.linearTilingFeatures & featureBit); |
| *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit); |
| } |
| |
| static void config_supported_for_feature(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| GrPixelConfig config, |
| VkFormatFeatureFlagBits featureBit, |
| bool* linearSupport, |
| bool* optimalSupport) { |
| VkFormat format; |
| if (!GrPixelConfigToVkFormat(config, &format)) { |
| *linearSupport = false; |
| *optimalSupport = false; |
| return; |
| } |
| format_supported_for_feature(interface, physDev, format, featureBit, |
| linearSupport, optimalSupport); |
| } |
| |
| // Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA |
| #define SET_CONFIG_IS_RENDERABLE(config) \ |
| config_supported_for_feature(interface, \ |
| physDev, \ |
| config, \ |
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \ |
| &fConfigLinearRenderSupport[config][kNo_MSAA], \ |
| &fConfigRenderSupport[config][kNo_MSAA] ); \ |
| fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \ |
| fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA]; |
| |
| |
| void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| enum { |
| kNo_MSAA = 0, |
| kYes_MSAA = 1, |
| }; |
| |
| // Base render support |
| SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig); |
| |
| SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig); |
| |
| // Float render support |
| SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig); |
| SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig); |
| } |
| |
| #define SET_CONFIG_IS_TEXTURABLE(config) \ |
| config_supported_for_feature(interface, \ |
| physDev, \ |
| config, \ |
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \ |
| &fConfigLinearTextureSupport[config], \ |
| &fConfigTextureSupport[config]); |
| |
| void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| // Base texture support |
| SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig); |
| |
| SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig); |
| |
| // Compressed texture support |
| SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig); |
| |
| // Float texture support |
| SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig); |
| SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig); |
| } |
| |
| #define SET_CONFIG_CAN_STENCIL(config) \ |
| bool SK_MACRO_APPEND_LINE(linearSupported); \ |
| bool SK_MACRO_APPEND_LINE(optimalSupported); \ |
| format_supported_for_feature(interface, \ |
| physDev, \ |
| config.fInternalFormat, \ |
| VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \ |
| &SK_MACRO_APPEND_LINE(linearSupported), \ |
| &SK_MACRO_APPEND_LINE(optimalSupported)); \ |
| if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \ |
| if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config); |
| |
| void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| // Build up list of legal stencil formats (though perhaps not supported on |
| // the particular gpu/driver) from most preferred to least. |
| |
| static const StencilFormat |
| // internal Format stencil bits total bits packed? |
| gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, |
| gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }; |
| |
| // I'm simply assuming that these two will be supported since they are used in example code. |
| // TODO: Actaully figure this out |
| SET_CONFIG_CAN_STENCIL(gS8); |
| SET_CONFIG_CAN_STENCIL(gD24S8); |
| } |
| |