Avoid printing draw target info to stderr while running unit tests
Change draw target dump function to return a SkString. Clients can do
whatever they want with the string.
BUG=skia:1837
R=caryclark@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/72353003
git-svn-id: http://skia.googlecode.com/svn/trunk@12340 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index f6a6dc8..e597e09 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -5,13 +5,13 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-
-#include "SkRefCnt.h"
-#include "GrTypes.h"
-
#ifndef GrDrawTargetCaps_DEFINED
#define GrDrawTargetCaps_DEFINED
+#include "GrTypes.h"
+#include "SkRefCnt.h"
+#include "SkString.h"
+
/**
* Represents the draw target capabilities.
*/
@@ -24,7 +24,7 @@
GrDrawTargetCaps& operator= (const GrDrawTargetCaps&);
virtual void reset();
- virtual void print() const;
+ virtual SkString dump() const;
bool eightBitPaletteSupport() const { return f8BitPaletteSupport; }
bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }