| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %sk_Clockwise "sk_Clockwise" |
| OpName %_UniformBuffer "_UniformBuffer" |
| OpMemberName %_UniformBuffer 0 "src" |
| OpMemberName %_UniformBuffer 1 "dst" |
| OpName %main "main" |
| OpName %_0_blend "_0_blend" |
| OpName %_1_loop "_1_loop" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %sk_Clockwise RelaxedPrecision |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpMemberDecorate %_UniformBuffer 0 Offset 0 |
| OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision |
| OpMemberDecorate %_UniformBuffer 1 Offset 16 |
| OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision |
| OpDecorate %_UniformBuffer Block |
| OpDecorate %10 Binding 0 |
| OpDecorate %10 DescriptorSet 0 |
| OpDecorate %32 RelaxedPrecision |
| OpDecorate %34 RelaxedPrecision |
| OpDecorate %35 RelaxedPrecision |
| OpDecorate %38 RelaxedPrecision |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input |
| %_UniformBuffer = OpTypeStruct %v4float %v4float |
| %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer |
| %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform |
| %void = OpTypeVoid |
| %14 = OpTypeFunction %void |
| %_ptr_Function_v4float = OpTypePointer Function %v4float |
| %int = OpTypeInt 32 1 |
| %_ptr_Function_int = OpTypePointer Function %int |
| %int_0 = OpConstant %int 0 |
| %int_1 = OpConstant %int 1 |
| %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float |
| %main = OpFunction %void None %14 |
| %15 = OpLabel |
| %_0_blend = OpVariable %_ptr_Function_v4float Function |
| %_1_loop = OpVariable %_ptr_Function_int Function |
| OpStore %_1_loop %int_0 |
| OpBranch %22 |
| %22 = OpLabel |
| OpLoopMerge %26 %25 None |
| OpBranch %23 |
| %23 = OpLabel |
| %27 = OpLoad %int %_1_loop |
| %29 = OpSLessThan %bool %27 %int_1 |
| OpBranchConditional %29 %24 %26 |
| %24 = OpLabel |
| %30 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 |
| %32 = OpLoad %v4float %30 |
| %33 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 |
| %34 = OpLoad %v4float %33 |
| %35 = OpFMul %v4float %32 %34 |
| OpStore %_0_blend %35 |
| OpBranch %25 |
| %25 = OpLabel |
| %36 = OpLoad %int %_1_loop |
| %37 = OpIAdd %int %36 %int_1 |
| OpStore %_1_loop %37 |
| OpBranch %22 |
| %26 = OpLabel |
| %38 = OpLoad %v4float %_0_blend |
| OpStore %sk_FragColor %38 |
| OpReturn |
| OpFunctionEnd |