commit | b8410601e4647e9dea79820436afe7fd4d898875 | [log] [tgz] |
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author | joshualitt <joshualitt@google.com> | Wed Mar 04 09:56:09 2015 -0800 |
committer | Commit bot <commit-bot@chromium.org> | Wed Mar 04 09:56:09 2015 -0800 |
tree | 272f97fe8c0eac63cd83f00bac8c2fe07db9acdc | |
parent | 01849ac16a4f7c07f1d33f296ea25939483baa85 [diff] |
Revert of Adding linear interpolation to rgb->yuv conversion (patchset #1 id:1 of https://codereview.chromium.org/973563002/) Reason for revert: Speculative revert to see if this unblocks the deps roll Original issue's description: > Adding linear interpolation to rgb->yuv conversion > > When the UV planes are smaller than the Y plane, doing the upscaling in nearest mode was creating artefacts, so I changed it to use linear interpolation to fix the issue. > > BUG=460380 > > Committed: https://skia.googlesource.com/skia/+/cd9d42c5167a50f1bf20e969343556d61354171b TBR=bsalomon@google.com,scroggo@google.com,reed@google.com,sugoi@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=460380 Review URL: https://codereview.chromium.org/977133002