Roll ANGLE from d3e800e9ad66 to 4f7edbe1f6f0 (15 revisions)
https://chromium.googlesource.com/angle/angle.git/+log/d3e800e9ad66..4f7edbe1f6f0
2020-08-23 jmadill@chromium.org State: Add dirty object for active textures.
2020-08-23 dpranke@google.com Set use_xvfb where needed in test wrappers.
2020-08-23 lehoangq@gmail.com Metal: Implement GL_OES_texture_3D
2020-08-23 lehoangq@gmail.com D3D11: Disable OES_texture_3D.
2020-08-23 lehoangq@gmail.com Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit
2020-08-22 cclao@google.com Vulkan: Use context staging buffer for copyImageDataToBuffer
2020-08-22 cnorthrop@google.com Capture/Replay: Fixes for PUBG:Mobile
2020-08-21 jmadill@chromium.org Feedback Loop Redesign 3/3: Remove feedback loop tracking.
2020-08-21 ianelliott@google.com Vulkan: Fix compilation error
2020-08-21 ianelliott@google.com Vulkan: do not end render pass when invalidating
2020-08-21 jmadill@chromium.org Remove feedback loop support from back-end.
2020-08-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-Loader from 2979391e5b0c to e1c7eaa74142 (1 revision)
2020-08-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SPIRV-Tools from a711c594b8cc to b79773a35d52 (1 revision)
2020-08-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from cbfd396756c6 to 44e1791f100c (1 revision)
2020-08-21 cclao@google.com Vulkan: Rename mStagingBufferStorage to mStagingBuffer
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC mtklein@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: chromium:816629
Tbr: mtklein@google.com
Test: Test: Capture first 2000 frames of PUBG:MobileTest: Test: PUBG MOBILE on AndroidTest: Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkanTest: Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/*
Change-Id: Ic115bb23eed6904e9292db4b52f670c2296fe38d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312702
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed