| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkCanvasStateUtils.h" |
| |
| #include "SkCanvas.h" |
| #include "SkCanvasStack.h" |
| #include "SkDevice.h" |
| #include "SkRasterClip.h" |
| #include "SkWriter32.h" |
| #include "SkClipOpPriv.h" |
| |
| /* |
| * WARNING: The structs below are part of a stable ABI and as such we explicitly |
| * use unambigious primitives (e.g. int32_t instead of an enum). |
| * |
| * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW |
| * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY |
| * NECESSARY! |
| * |
| * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp |
| * describes how to create a library to pass to the CanvasState tests. The tests |
| * should succeed when building the library with your changes and passing that to |
| * the tests running in the unchanged Skia. |
| */ |
| enum RasterConfigs { |
| kUnknown_RasterConfig = 0, |
| kRGB_565_RasterConfig = 1, |
| kARGB_8888_RasterConfig = 2 |
| }; |
| typedef int32_t RasterConfig; |
| |
| enum CanvasBackends { |
| kUnknown_CanvasBackend = 0, |
| kRaster_CanvasBackend = 1, |
| kGPU_CanvasBackend = 2, |
| kPDF_CanvasBackend = 3 |
| }; |
| typedef int32_t CanvasBackend; |
| |
| struct ClipRect { |
| int32_t left, top, right, bottom; |
| }; |
| |
| struct SkMCState { |
| float matrix[9]; |
| // NOTE: this only works for non-antialiased clips |
| int32_t clipRectCount; |
| ClipRect* clipRects; |
| }; |
| |
| // NOTE: If you add more members, create a new subclass of SkCanvasState with a |
| // new CanvasState::version. |
| struct SkCanvasLayerState { |
| CanvasBackend type; |
| int32_t x, y; |
| int32_t width; |
| int32_t height; |
| |
| SkMCState mcState; |
| |
| union { |
| struct { |
| RasterConfig config; // pixel format: a value from RasterConfigs. |
| uint64_t rowBytes; // Number of bytes from start of one line to next. |
| void* pixels; // The pixels, all (height * rowBytes) of them. |
| } raster; |
| struct { |
| int32_t textureID; |
| } gpu; |
| }; |
| }; |
| |
| class SkCanvasState { |
| public: |
| SkCanvasState(int32_t version, SkCanvas* canvas) { |
| SkASSERT(canvas); |
| this->version = version; |
| width = canvas->getBaseLayerSize().width(); |
| height = canvas->getBaseLayerSize().height(); |
| |
| } |
| |
| /** |
| * The version this struct was built with. This field must always appear |
| * first in the struct so that when the versions don't match (and the |
| * remaining contents and size are potentially different) we can still |
| * compare the version numbers. |
| */ |
| int32_t version; |
| int32_t width; |
| int32_t height; |
| int32_t alignmentPadding; |
| }; |
| |
| class SkCanvasState_v1 : public SkCanvasState { |
| public: |
| static const int32_t kVersion = 1; |
| |
| SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) { |
| layerCount = 0; |
| layers = nullptr; |
| mcState.clipRectCount = 0; |
| mcState.clipRects = nullptr; |
| originalCanvas = canvas; |
| } |
| |
| ~SkCanvasState_v1() { |
| // loop through the layers and free the data allocated to the clipRects |
| for (int i = 0; i < layerCount; ++i) { |
| sk_free(layers[i].mcState.clipRects); |
| } |
| |
| sk_free(mcState.clipRects); |
| sk_free(layers); |
| } |
| |
| SkMCState mcState; |
| |
| int32_t layerCount; |
| SkCanvasLayerState* layers; |
| private: |
| SkCanvas* originalCanvas; |
| typedef SkCanvasState INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| class ClipValidator : public SkCanvas::ClipVisitor { |
| public: |
| ClipValidator() : fFailed(false) {} |
| bool failed() { return fFailed; } |
| |
| // ClipVisitor |
| void clipRect(const SkRect& rect, SkClipOp op, bool antialias) override { |
| fFailed |= antialias; |
| } |
| |
| void clipRRect(const SkRRect& rrect, SkClipOp op, bool antialias) override { |
| fFailed |= antialias; |
| } |
| |
| void clipPath(const SkPath&, SkClipOp, bool antialias) override { |
| fFailed |= antialias; |
| } |
| |
| private: |
| bool fFailed; |
| }; |
| |
| static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) { |
| // initialize the struct |
| state->clipRectCount = 0; |
| |
| // capture the matrix |
| for (int i = 0; i < 9; i++) { |
| state->matrix[i] = matrix.get(i); |
| } |
| |
| /* |
| * capture the clip |
| * |
| * storage is allocated on the stack for the first 4 rects. This value was |
| * chosen somewhat arbitrarily, but does allow us to represent simple clips |
| * and some more common complex clips (e.g. a clipRect with a sub-rect |
| * clipped out of its interior) without needing to malloc any additional memory. |
| */ |
| SkSWriter32<4*sizeof(ClipRect)> clipWriter; |
| |
| if (!clip.isEmpty()) { |
| // only returns the b/w clip so aa clips fail |
| SkRegion::Iterator clip_iterator(clip); |
| for (; !clip_iterator.done(); clip_iterator.next()) { |
| // this assumes the SkIRect is stored in l,t,r,b ordering which |
| // matches the ordering of our ClipRect struct |
| clipWriter.writeIRect(clip_iterator.rect()); |
| state->clipRectCount++; |
| } |
| } |
| |
| // allocate memory for the clip then and copy them to the struct |
| state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten()); |
| clipWriter.flatten(state->clipRects); |
| } |
| |
| |
| |
| SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { |
| SkASSERT(canvas); |
| |
| // Check the clip can be decomposed into rectangles (i.e. no soft clips). |
| ClipValidator validator; |
| canvas->replayClips(&validator); |
| if (validator.failed()) { |
| return nullptr; |
| } |
| |
| std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas)); |
| |
| // decompose the total matrix and clip |
| { |
| SkRegion rgn; |
| canvas->temporary_internal_getRgnClip(&rgn); |
| setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), rgn); |
| } |
| |
| /* |
| * decompose the layers |
| * |
| * storage is allocated on the stack for the first 3 layers. It is common in |
| * some view systems (e.g. Android) that a few non-clipped layers are present |
| * and we will not need to malloc any additional memory in those cases. |
| */ |
| SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter; |
| int layerCount = 0; |
| for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) { |
| |
| // we currently only work for bitmap backed devices |
| SkPixmap pmap; |
| if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) { |
| return nullptr; |
| } |
| |
| SkCanvasLayerState* layerState = |
| (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState)); |
| layerState->type = kRaster_CanvasBackend; |
| layerState->x = layer.x(); |
| layerState->y = layer.y(); |
| layerState->width = pmap.width(); |
| layerState->height = pmap.height(); |
| |
| switch (pmap.colorType()) { |
| case kN32_SkColorType: |
| layerState->raster.config = kARGB_8888_RasterConfig; |
| break; |
| case kRGB_565_SkColorType: |
| layerState->raster.config = kRGB_565_RasterConfig; |
| break; |
| default: |
| return nullptr; |
| } |
| layerState->raster.rowBytes = pmap.rowBytes(); |
| layerState->raster.pixels = pmap.writable_addr(); |
| |
| setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip().bwRgn()); |
| layerCount++; |
| } |
| |
| // allocate memory for the layers and then and copy them to the struct |
| SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState)); |
| canvasState->layerCount = layerCount; |
| canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()); |
| layerWriter.flatten(canvasState->layers); |
| |
| return canvasState.release(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { |
| // reconstruct the matrix |
| SkMatrix matrix; |
| for (int i = 0; i < 9; i++) { |
| matrix.set(i, state.matrix[i]); |
| } |
| |
| // reconstruct the clip |
| SkRegion clip; |
| for (int i = 0; i < state.clipRectCount; ++i) { |
| clip.op(SkIRect::MakeLTRB(state.clipRects[i].left, |
| state.clipRects[i].top, |
| state.clipRects[i].right, |
| state.clipRects[i].bottom), |
| SkRegion::kUnion_Op); |
| } |
| |
| canvas->setMatrix(matrix); |
| canvas->clipRegion(clip, kReplace_SkClipOp); |
| } |
| |
| static std::unique_ptr<SkCanvas> |
| make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) { |
| SkASSERT(kRaster_CanvasBackend == layerState.type); |
| |
| SkBitmap bitmap; |
| SkColorType colorType = |
| layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType : |
| layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType : |
| kUnknown_SkColorType; |
| |
| if (colorType == kUnknown_SkColorType) { |
| return nullptr; |
| } |
| |
| bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height, |
| colorType, kPremul_SkAlphaType), |
| layerState.raster.pixels, (size_t) layerState.raster.rowBytes); |
| |
| SkASSERT(!bitmap.empty()); |
| SkASSERT(!bitmap.isNull()); |
| |
| std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap)); |
| |
| // setup the matrix and clip |
| setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
| |
| return canvas; |
| } |
| |
| std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) { |
| SkASSERT(state); |
| // Currently there is only one possible version. |
| SkASSERT(SkCanvasState_v1::kVersion == state->version); |
| |
| const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state); |
| |
| if (state_v1->layerCount < 1) { |
| return nullptr; |
| } |
| |
| std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height)); |
| |
| // setup the matrix and clip on the n-way canvas |
| setup_canvas_from_MC_state(state_v1->mcState, canvas.get()); |
| |
| // Iterate over the layers and add them to the n-way canvas |
| for (int i = state_v1->layerCount - 1; i >= 0; --i) { |
| std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]); |
| if (!canvasLayer.get()) { |
| return nullptr; |
| } |
| canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x, |
| state_v1->layers[i].y)); |
| } |
| |
| return std::move(canvas); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); |
| // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on |
| // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and |
| // instead uses the field "version" to determine how to behave. |
| delete static_cast<SkCanvasState_v1*>(state); |
| } |