harden and speed up path op unit tests
PathOps tests internal routines direcctly. Check to make sure that
test points, lines, quads, curves, triangles, and bounds read from
arrays are valid (i.e., don't contain NaN) before calling the
test function.
Repurpose the test flags.
- make 'v' verbose test region output against path output
- make 'z' single threaded (before it made it multithreaded)
The latter change speeds up tests run by the buildbot by 2x to 3x.
BUG=
Review URL: https://codereview.chromium.org/19374003
git-svn-id: http://skia.googlecode.com/svn/trunk@10107 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/PathOpsTestCommon.h b/tests/PathOpsTestCommon.h
index 5072ad6..78f2e90 100644
--- a/tests/PathOpsTestCommon.h
+++ b/tests/PathOpsTestCommon.h
@@ -10,6 +10,16 @@
#include "SkPathOpsQuad.h"
#include "SkTArray.h"
+struct SkPathOpsBounds;
+
void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads);
+bool ValidBounds(const SkPathOpsBounds&);
+bool ValidCubic(const SkDCubic& cubic);
+bool ValidLine(const SkDLine& line);
+bool ValidPoint(const SkDPoint& pt);
+bool ValidPoints(const SkPoint* pts, int count);
+bool ValidQuad(const SkDQuad& quad);
+bool ValidTriangle(const SkDTriangle& triangle);
+bool ValidVector(const SkDVector& v);
#endif