commit | 8d1e0ac9989c4caa537930e352bfc2dfe375c69b | [log] [tgz] |
---|---|---|
author | Jim Van Verth <jvanverth@google.com> | Fri May 05 15:53:23 2017 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Fri May 05 20:18:13 2017 +0000 |
tree | f82898be12311ed2b35f4edf38532b19ac464f0e | |
parent | 22469d9d2caa1dc721e8c15c5f5e7a6b41a9236e [diff] [blame] |
More analytic shadow refactoring. This is mostly to simplify and reduce redundant calculations. Change-Id: I895bd43fbc9defd812969870c2145f9f19d69a6b Reviewed-on: https://skia-review.googlesource.com/15462 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/samplecode/SampleShadowUtils.cpp b/samplecode/SampleShadowUtils.cpp index 858d212..f5b6635 100755 --- a/samplecode/SampleShadowUtils.cpp +++ b/samplecode/SampleShadowUtils.cpp
@@ -105,7 +105,7 @@ } void drawBG(SkCanvas* canvas) { - canvas->drawColor(0xFFDDDDDD); + canvas->drawColor(0xFFFFFFFF); } void drawShadowedPath(SkCanvas* canvas, const SkPath& path,