Add support for 2x2 matrices
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1755483002
Review URL: https://codereview.chromium.org/1755483002
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
index 2c92cec..c2cb8fc 100644
--- a/src/gpu/gl/GrGLProgramDataManager.h
+++ b/src/gpu/gl/GrGLProgramDataManager.h
@@ -61,8 +61,10 @@
void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
// matrices are column-major, the first three upload a single matrix, the latter three upload
// arrayCount matrices into a uniform array.
+ void setMatrix2f(UniformHandle, const float matrix[]) const override;
void setMatrix3f(UniformHandle, const float matrix[]) const override;
void setMatrix4f(UniformHandle, const float matrix[]) const override;
+ void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
@@ -97,6 +99,9 @@
SkDEBUGCODE(void printUnused(const Uniform&) const;)
+ template<int N> inline void setMatrices(UniformHandle, int arrayCount,
+ const float matrices[]) const;
+
SkTArray<Uniform, true> fUniforms;
SkTArray<PathProcVarying, true> fPathProcVaryings;
GrGLGpu* fGpu;