Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
This CL still keeps the weird diamond shape we have for all our ProgramBuilders.
However, the GrGLSL base class will allow us to pull multiple other parts
of our program setup away from GL which will eventually allow us to break up
the diamond.
As part of this all ShaderBuilder subclass have been made gl independent,
however I will move them to GLSL files/class names in a follow on CL.
BUG=skia:
Review URL: https://codereview.chromium.org/1416423003
diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp
index ff45742..c01e305 100644
--- a/src/gpu/gl/GrGLGeometryProcessor.cpp
+++ b/src/gpu/gl/GrGLGeometryProcessor.cpp
@@ -17,7 +17,7 @@
vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
}
-void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
+void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
const GrShaderVar& posVar,
const char* localCoords,
const SkMatrix& localMatrix,
@@ -53,7 +53,7 @@
SkString strVaryingName("MatrixCoord");
strVaryingName.appendf("_%i_%i", i, t);
- GrGLVertToFrag v(varyingType);
+ GrGLSLVertToFrag v(varyingType);
pb->addVarying(strVaryingName.c_str(), &v, precision);
SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
@@ -90,7 +90,7 @@
}
}
-void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
+void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
const char* localCoords,
const TransformsIn& tin,
TransformsOut* tout) {
@@ -108,7 +108,7 @@
SkString strVaryingName("MatrixCoord");
strVaryingName.appendf("_%i_%i", i, t);
- GrGLVertToFrag v(varyingType);
+ GrGLSLVertToFrag v(varyingType);
pb->addVarying(strVaryingName.c_str(), &v, precision);
vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
@@ -119,7 +119,7 @@
}
}
-void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
+void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
GrGPArgs* gpArgs,
const char* posName) {
GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
@@ -127,7 +127,7 @@
vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
}
-void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
+void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
GrGPArgs* gpArgs,
const char* posName,
const SkMatrix& mat,