commit | 8e434ae49f344087b95b9ac5d32c9d436d23c1f5 | [log] [tgz] |
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author | Jim Van Verth <jvanverth@google.com> | Thu Jul 09 11:01:09 2020 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Thu Jul 09 15:38:33 2020 +0000 |
tree | 49db0421959feb46aa359c8428a4330eb7003a1f | |
parent | c269c2dc4d518fa534137ba2c0d92b0202778695 [diff] |
Fix GrMeshTest for Direct3D. We were assuming that there was always a vertex buffer. However, when doing instanced draws, there's not necessarily one. Change-Id: I870aa039b5cc552dce2644f40b933de1f62ad80b Bug: skia:9935 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301449 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>