Add BC1_RGB8_UNORM support

This is working in the GL and Vulkan back ends. MacOS only supports the RGBA8 variants.
For mobile devices, probably only nVidia GPUs will support this.

Bug: skia:9680
Change-Id: I9d886b72232a031603e93e46059a97a8aa288b3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261093
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/RELEASE_NOTES.txt b/RELEASE_NOTES.txt
index 811f906..ca0c6be 100644
--- a/RELEASE_NOTES.txt
+++ b/RELEASE_NOTES.txt
@@ -8,11 +8,14 @@
 
 <Insert new notes here- top is most recent.>
 
+Added BC1 compressed format support. Metal and Vulkan seem to only support the BC
+formats on desktop machines.
+
 Added compressed format support for backend texture creation API.
 This adds the following new entry points:
   GrContext::compressedBackendFormat
   GrContext::createCompressedBackendTexture
-The latter method comes in variants that allow uninitialized, color-initialized and
+The latter method comes in variants that allow color-initialized and
 compressed texture data initialized.
 
 * * *