| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrVkRenderTarget_DEFINED |
| #define GrVkRenderTarget_DEFINED |
| |
| #include "GrVkImage.h" |
| #include "GrRenderTarget.h" |
| |
| #include "GrVkRenderPass.h" |
| #include "GrVkResourceProvider.h" |
| |
| class GrVkCommandBuffer; |
| class GrVkFramebuffer; |
| class GrVkGpu; |
| class GrVkImageView; |
| class GrVkStencilAttachment; |
| |
| struct GrVkImageInfo; |
| |
| #ifdef SK_BUILD_FOR_WIN |
| // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. |
| #pragma warning(push) |
| #pragma warning(disable: 4250) |
| #endif |
| |
| class GrVkRenderTarget: public GrRenderTarget, public virtual GrVkImage { |
| public: |
| static GrVkRenderTarget* CreateNewRenderTarget(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&, |
| const GrVkImage::ImageDesc&); |
| |
| static sk_sp<GrVkRenderTarget> MakeWrappedRenderTarget(GrVkGpu*, const GrSurfaceDesc&, |
| const GrVkImageInfo*); |
| |
| ~GrVkRenderTarget() override; |
| |
| const GrVkFramebuffer* framebuffer() const { return fFramebuffer; } |
| const GrVkImageView* colorAttachmentView() const { return fColorAttachmentView; } |
| const GrVkResource* msaaImageResource() const { |
| if (fMSAAImage) { |
| return fMSAAImage->fResource; |
| } |
| return nullptr; |
| } |
| GrVkImage* msaaImage() { return fMSAAImage.get(); } |
| const GrVkImageView* resolveAttachmentView() const { return fResolveAttachmentView; } |
| const GrVkResource* stencilImageResource() const; |
| const GrVkImageView* stencilAttachmentView() const; |
| |
| const GrVkRenderPass* simpleRenderPass() const { return fCachedSimpleRenderPass; } |
| GrVkResourceProvider::CompatibleRPHandle compatibleRenderPassHandle() const { |
| return fCompatibleRPHandle; |
| } |
| |
| // override of GrRenderTarget |
| ResolveType getResolveType() const override { |
| if (this->numColorSamples() > 1) { |
| return kCanResolve_ResolveType; |
| } |
| return kAutoResolves_ResolveType; |
| } |
| |
| bool canAttemptStencilAttachment() const override { |
| return true; |
| } |
| |
| GrBackendObject getRenderTargetHandle() const override; |
| |
| void getAttachmentsDescriptor(GrVkRenderPass::AttachmentsDescriptor* desc, |
| GrVkRenderPass::AttachmentFlags* flags) const; |
| |
| void addResources(GrVkCommandBuffer& commandBuffer) const; |
| |
| protected: |
| GrVkRenderTarget(GrVkGpu* gpu, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| const GrVkImageInfo& msaaInfo, |
| const GrVkImageView* colorAttachmentView, |
| const GrVkImageView* resolveAttachmentView, |
| GrBackendObjectOwnership); |
| |
| GrVkRenderTarget(GrVkGpu* gpu, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| const GrVkImageView* colorAttachmentView, |
| GrBackendObjectOwnership); |
| |
| GrVkGpu* getVkGpu() const; |
| |
| void onAbandon() override; |
| void onRelease() override; |
| |
| // This accounts for the texture's memory and any MSAA renderbuffer's memory. |
| size_t onGpuMemorySize() const override { |
| // The plus 1 is to account for the resolve texture or if not using msaa the RT itself |
| int numColorSamples = this->numColorSamples() + 1; |
| return GrSurface::ComputeSize(this->config(), this->width(), this->height(), |
| numColorSamples, GrMipMapped::kNo); |
| } |
| |
| void createFramebuffer(GrVkGpu* gpu); |
| |
| const GrVkImageView* fColorAttachmentView; |
| std::unique_ptr<GrVkImage> fMSAAImage; |
| const GrVkImageView* fResolveAttachmentView; |
| |
| private: |
| GrVkRenderTarget(GrVkGpu* gpu, |
| SkBudgeted, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| const GrVkImageInfo& msaaInfo, |
| const GrVkImageView* colorAttachmentView, |
| const GrVkImageView* resolveAttachmentView, |
| GrBackendObjectOwnership); |
| |
| GrVkRenderTarget(GrVkGpu* gpu, |
| SkBudgeted, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| const GrVkImageView* colorAttachmentView, |
| GrBackendObjectOwnership); |
| |
| static GrVkRenderTarget* Create(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&, |
| const GrVkImageInfo&, GrBackendObjectOwnership); |
| |
| bool completeStencilAttachment() override; |
| |
| void releaseInternalObjects(); |
| void abandonInternalObjects(); |
| |
| const GrVkFramebuffer* fFramebuffer; |
| |
| // This is a cached pointer to a simple render pass. The render target should unref it |
| // once it is done with it. |
| const GrVkRenderPass* fCachedSimpleRenderPass; |
| // This is a handle to be used to quickly get compatible GrVkRenderPasses for this render target |
| GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle; |
| }; |
| |
| #endif |