Consolidate functions common the the null and debug GL interfaces.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7400053
git-svn-id: http://skia.googlecode.com/svn/trunk@7860 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 1af17b2..ef76586 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -17,20 +17,9 @@
#include "GrFrameBufferObj.h"
#include "GrRenderBufferObj.h"
#include "SkFloatingPoint.h"
+#include "../GrGLNoOpInterface.h"
-// the OpenGLES 2.0 spec says this must be >= 128
-static const GrGLint kDefaultMaxVertexUniformVectors = 128;
-
-// the OpenGLES 2.0 spec says this must be >=16
-static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
-
-// the OpenGLES 2.0 spec says this must be >= 8
-static const GrGLint kDefaultMaxVertexAttribs = 8;
-
-// the OpenGLES 2.0 spec says this must be >= 8
-static const GrGLint kDefaultMaxVaryingVectors = 8;
-
-namespace { // suppress no previsous prototype warning
+namespace { // suppress no previous prototype warning
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
@@ -81,20 +70,6 @@
GrDebugGL::getInstance()->setTexture(texture);
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red,
- GrGLclampf green,
- GrGLclampf blue,
- GrGLclampf alpha) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program,
- GrGLuint colorNumber,
- const GrGLchar* name) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor,
- GrGLenum dfactor) {
-}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
@@ -128,96 +103,6 @@
buffer->setUsage(usage);
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target,
- GrGLintptr offset,
- GrGLsizeiptr size,
- const GrGLvoid* data) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLClear(GrGLbitfield mask) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red,
- GrGLclampf green,
- GrGLclampf blue,
- GrGLclampf alpha) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red,
- GrGLboolean green,
- GrGLboolean blue,
- GrGLboolean alpha) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target,
- GrGLint level,
- GrGLenum internalformat,
- GrGLsizei width,
- GrGLsizei height,
- GrGLint border,
- GrGLsizei imageSize,
- const GrGLvoid* data) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLCullFace(GrGLenum mode) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisable(GrGLenum cap) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode,
- GrGLint first,
- GrGLsizei count) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffer(GrGLenum mode) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n,
- const GrGLenum* bufs) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode,
- GrGLsizei count,
- GrGLenum type,
- const GrGLvoid* indices) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnable(GrGLenum cap) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnableVertexAttribArray(GrGLuint index) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLEndQuery(GrGLenum target) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLFinish() {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlush() {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLFrontFace(GrGLenum mode) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLLineWidth(GrGLfloat width) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) {
-}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
GrGLint param) {
@@ -240,13 +125,6 @@
}
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id,
- GrGLenum target) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadBuffer(GrGLenum src) {
-}
-
GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrGLint y,
GrGLsizei width,
@@ -310,192 +188,6 @@
}
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x,
- GrGLint y,
- GrGLsizei width,
- GrGLsizei height) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader,
- GrGLsizei count,
-#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
- const char* const * str,
-#else
- const char** str,
-#endif
- const GrGLint* length) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func,
- GrGLint ref,
- GrGLuint mask) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face,
- GrGLenum func,
- GrGLint ref,
- GrGLuint mask) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face,
- GrGLuint mask) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail,
- GrGLenum zfail,
- GrGLenum zpass) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face,
- GrGLenum fail,
- GrGLenum zfail,
- GrGLenum zpass) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target,
- GrGLint level,
- GrGLint internalformat,
- GrGLsizei width,
- GrGLsizei height,
- GrGLint border,
- GrGLenum format,
- GrGLenum type,
- const GrGLvoid* pixels) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target,
- GrGLenum pname,
- GrGLint param) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteriv(GrGLenum target,
- GrGLenum pname,
- const GrGLint* params) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target,
- GrGLsizei levels,
- GrGLenum internalformat,
- GrGLsizei width,
- GrGLsizei height) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target,
- GrGLint level,
- GrGLint xoffset,
- GrGLint yoffset,
- GrGLsizei width,
- GrGLsizei height,
- GrGLenum format,
- GrGLenum type,
- const GrGLvoid* pixels) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location,
- GrGLfloat v0) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location,
- GrGLint v0) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location,
- GrGLsizei count,
- const GrGLfloat* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location,
- GrGLsizei count,
- const GrGLint* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location,
- GrGLfloat v0,
- GrGLfloat v1) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location,
- GrGLint v0,
- GrGLint v1) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location,
- GrGLsizei count,
- const GrGLfloat* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location,
- GrGLsizei count,
- const GrGLint* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location,
- GrGLfloat v0,
- GrGLfloat v1,
- GrGLfloat v2) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location,
- GrGLint v0,
- GrGLint v1,
- GrGLint v2) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location,
- GrGLsizei count,
- const GrGLfloat* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location,
- GrGLsizei count,
- const GrGLint* v) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location,
- GrGLfloat v0,
- GrGLfloat v1,
- GrGLfloat v2,
- GrGLfloat v3) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location,
- GrGLint v0,
- GrGLint v1,
- GrGLint v2,
- GrGLint v3) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location,
- GrGLsizei count,
- const GrGLfloat* v) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location,
- GrGLsizei count,
- const GrGLint* v) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location,
- GrGLsizei count,
- GrGLboolean transpose,
- const GrGLfloat* value) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location,
- GrGLsizei count,
- GrGLboolean transpose,
- const GrGLfloat* value) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location,
- GrGLsizei count,
- GrGLboolean transpose,
- const GrGLfloat* value) {
- }
-
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
// A programID of 0 is legal
@@ -506,24 +198,6 @@
GrDebugGL::getInstance()->useProgram(program);
}
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx,
- const GrGLfloat* values) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx,
- GrGLint size,
- GrGLenum type,
- GrGLboolean normalized,
- GrGLsizei stride,
- const GrGLvoid* ptr) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x,
- GrGLint y,
- GrGLsizei width,
- GrGLsizei height) {
- }
-
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
GrGLuint frameBufferID) {
@@ -783,58 +457,6 @@
};
}
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target,
- GrGLenum attachment,
- GrGLenum pname,
- GrGLint* params) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target,
- GrGLenum pname,
- GrGLint* params) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target,
- GrGLenum internalformat,
- GrGLsizei width,
- GrGLsizei height) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target,
- GrGLsizei samples,
- GrGLenum internalformat,
- GrGLsizei width,
- GrGLsizei height) {
- }
-
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0,
- GrGLint srcY0,
- GrGLint srcX1,
- GrGLint srcY1,
- GrGLint dstX0,
- GrGLint dstY0,
- GrGLint dstX1,
- GrGLint dstY1,
- GrGLbitfield mask,
- GrGLenum filter) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program,
- GrGLuint colorNumber,
- GrGLuint index,
- const GrGLchar * name) {
-}
-
-GrGLenum GR_GL_FUNCTION_TYPE debugGLCheckFramebufferStatus(GrGLenum target) {
-
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
-
- return GR_GL_FRAMEBUFFER_COMPLETE;
-}
-
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
GrProgramObj *program = GR_CREATE(GrProgramObj,
@@ -884,14 +506,6 @@
}
}
-// same function used for all glGen*(GLsize i, GLuint*) functions
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) {
- static int gCurrID = 1;
- for (int i = 0; i < n; ++i) {
- ids[i] = ++gCurrID;
- }
-}
-
GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
GrGLsizei n,
GrGLuint* ids) {
@@ -925,12 +539,6 @@
debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
}
-// same delete function for all glDelete*(GLsize i, const GLuint*) except
-// buffers
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n,
- const GrGLuint* ids) {
-}
-
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target,
GrGLuint bufferID) {
@@ -940,7 +548,7 @@
GrBufferObj *buffer = GR_FIND(bufferID,
GrBufferObj,
GrDebugGL::kBuffer_ObjTypes);
- // 0 is a permissable bufferID - it unbinds the current buffer
+ // 0 is a permissible bufferID - it unbinds the current buffer
switch (target) {
case GR_GL_ARRAY_BUFFER:
@@ -1090,190 +698,6 @@
break;
}
};
-
-GrGLenum GR_GL_FUNCTION_TYPE debugGLGetError() {
- return GR_GL_NO_ERROR;
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname,
- GrGLint* params) {
- // TODO: remove from Ganesh the #defines for gets we don't use.
- // We would like to minimize gets overall due to performance issues
- switch (pname) {
- case GR_GL_STENCIL_BITS:
- *params = 8;
- break;
- case GR_GL_SAMPLES:
- *params = 1;
- break;
- case GR_GL_FRAMEBUFFER_BINDING:
- *params = 0;
- break;
- case GR_GL_VIEWPORT:
- params[0] = 0;
- params[1] = 0;
- params[2] = 800;
- params[3] = 600;
- break;
- case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
- *params = 8;
- break;
- case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
- *params = kDefaultMaxVertexUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = kDefaultMaxFragmentUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- *params = 16 * 4;
- break;
- case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = 0;
- break;
- case GR_GL_COMPRESSED_TEXTURE_FORMATS:
- break;
- case GR_GL_MAX_TEXTURE_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_RENDERBUFFER_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_SAMPLES:
- *params = 32;
- break;
- case GR_GL_MAX_VERTEX_ATTRIBS:
- *params = kDefaultMaxVertexAttribs;
- break;
- case GR_GL_MAX_VARYING_VECTORS:
- *params = kDefaultMaxVaryingVectors;
- break;
- default:
- GrCrash("Unexpected pname to GetIntegerv");
- }
-}
-// used for both the program and shader info logs
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program,
- GrGLsizei bufsize,
- GrGLsizei* length,
- char* infolog) {
- if (length) {
- *length = 0;
- }
- if (bufsize > 0) {
- *infolog = 0;
- }
-}
-
-// used for both the program and shader params
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program,
- GrGLenum pname,
- GrGLint* params) {
- switch (pname) {
- case GR_GL_LINK_STATUS: // fallthru
- case GR_GL_COMPILE_STATUS:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_INFO_LOG_LENGTH:
- *params = 0;
- break;
- // we don't expect any other pnames
- default:
- GrCrash("Unexpected pname to GetProgramiv");
- break;
- }
-}
-
-namespace {
-template <typename T>
-void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
- switch (pname) {
- case GR_GL_QUERY_RESULT_AVAILABLE:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_QUERY_RESULT:
- *params = 0;
- break;
- default:
- GrCrash("Unexpected pname passed to GetQueryObject.");
- break;
- }
-}
-}
-
-// Queries on the null GL just don't do anything at all. We could potentially
-// make the timers work.
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget,
- GrGLenum pname,
- GrGLint *params) {
- switch (pname) {
- case GR_GL_CURRENT_QUERY:
- *params = 0;
- break;
- case GR_GL_QUERY_COUNTER_BITS:
- *params = 32;
- break;
- default:
- GrCrash("Unexpected pname passed GetQueryiv.");
- }
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id,
- GrGLenum pname,
- GrGLint64 *params) {
- query_result(id, pname, params);
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id,
- GrGLenum pname,
- GrGLint *params) {
- query_result(id, pname, params);
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id,
- GrGLenum pname,
- GrGLuint64 *params) {
- query_result(id, pname, params);
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id,
- GrGLenum pname,
- GrGLuint *params) {
- query_result(id, pname, params);
-}
-
-const GrGLubyte* GR_GL_FUNCTION_TYPE debugGLGetString(GrGLenum name) {
- switch (name) {
- case GR_GL_EXTENSIONS:
- return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
- case GR_GL_VERSION:
- return (const GrGLubyte*)"4.0 Debug GL";
- case GR_GL_SHADING_LANGUAGE_VERSION:
- return (const GrGLubyte*)"4.20.8 Debug GLSL";
- case GR_GL_VENDOR:
- return (const GrGLubyte*)"Debug Vendor";
- case GR_GL_RENDERER:
- return (const GrGLubyte*)"The Debug (Non-)Renderer";
- default:
- GrCrash("Unexpected name to GetString");
- return NULL;
- }
-}
-
-// we used to use this to query stuff about externally created textures,
-// now we just require clients to tell us everything about the texture.
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target,
- GrGLint level,
- GrGLenum pname,
- GrGLint* params) {
- GrCrash("Should never query texture parameters.");
-}
-
-GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program,
- const char* name) {
- static int gUniLocation = 0;
- return ++gUniLocation;
-}
-
} // end of namespace
////////////////////////////////////////////////////////////////////////////////
@@ -1341,102 +765,102 @@
interface->fBeginQuery = debugGLBeginQuery;
interface->fBindAttribLocation = debugGLBindAttribLocation;
interface->fBindBuffer = debugGLBindBuffer;
- interface->fBindFragDataLocation = debugGLBindFragDataLocation;
+ interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = debugGLBindTexture;
- interface->fBlendColor = debugGLBlendColor;
- interface->fBlendFunc = debugGLBlendFunc;
+ interface->fBlendColor = noOpGLBlendColor;
+ interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = debugGLBufferData;
- interface->fBufferSubData = debugGLBufferSubData;
- interface->fClear = debugGLClear;
- interface->fClearColor = debugGLClearColor;
- interface->fClearStencil = debugGLClearStencil;
- interface->fColorMask = debugGLColorMask;
- interface->fCompileShader = debugGLCompileShader;
- interface->fCompressedTexImage2D = debugGLCompressedTexImage2D;
+ interface->fBufferSubData = noOpGLBufferSubData;
+ interface->fClear = noOpGLClear;
+ interface->fClearColor = noOpGLClearColor;
+ interface->fClearStencil = noOpGLClearStencil;
+ interface->fColorMask = noOpGLColorMask;
+ interface->fCompileShader = noOpGLCompileShader;
+ interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
interface->fCreateProgram = debugGLCreateProgram;
interface->fCreateShader = debugGLCreateShader;
- interface->fCullFace = debugGLCullFace;
+ interface->fCullFace = noOpGLCullFace;
interface->fDeleteBuffers = debugGLDeleteBuffers;
interface->fDeleteProgram = debugGLDeleteProgram;
- interface->fDeleteQueries = debugGLDeleteIds;
+ interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = debugGLDeleteShader;
interface->fDeleteTextures = debugGLDeleteTextures;
- interface->fDepthMask = debugGLDepthMask;
- interface->fDisable = debugGLDisable;
- interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray;
- interface->fDrawArrays = debugGLDrawArrays;
- interface->fDrawBuffer = debugGLDrawBuffer;
- interface->fDrawBuffers = debugGLDrawBuffers;
- interface->fDrawElements = debugGLDrawElements;
- interface->fEnable = debugGLEnable;
- interface->fEnableVertexAttribArray = debugGLEnableVertexAttribArray;
- interface->fEndQuery = debugGLEndQuery;
- interface->fFinish = debugGLFinish;
- interface->fFlush = debugGLFlush;
- interface->fFrontFace = debugGLFrontFace;
+ interface->fDepthMask = noOpGLDepthMask;
+ interface->fDisable = noOpGLDisable;
+ interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
+ interface->fDrawArrays = noOpGLDrawArrays;
+ interface->fDrawBuffer = noOpGLDrawBuffer;
+ interface->fDrawBuffers = noOpGLDrawBuffers;
+ interface->fDrawElements = noOpGLDrawElements;
+ interface->fEnable = noOpGLEnable;
+ interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
+ interface->fEndQuery = noOpGLEndQuery;
+ interface->fFinish = noOpGLFinish;
+ interface->fFlush = noOpGLFlush;
+ interface->fFrontFace = noOpGLFrontFace;
interface->fGenBuffers = debugGLGenBuffers;
- interface->fGenQueries = debugGLGenIds;
+ interface->fGenQueries = noOpGLGenIds;
interface->fGenTextures = debugGLGenTextures;
interface->fGetBufferParameteriv = debugGLGetBufferParameteriv;
- interface->fGetError = debugGLGetError;
- interface->fGetIntegerv = debugGLGetIntegerv;
- interface->fGetQueryObjecti64v = debugGLGetQueryObjecti64v;
- interface->fGetQueryObjectiv = debugGLGetQueryObjectiv;
- interface->fGetQueryObjectui64v = debugGLGetQueryObjectui64v;
- interface->fGetQueryObjectuiv = debugGLGetQueryObjectuiv;
- interface->fGetQueryiv = debugGLGetQueryiv;
- interface->fGetProgramInfoLog = debugGLGetInfoLog;
- interface->fGetProgramiv = debugGLGetShaderOrProgramiv;
- interface->fGetShaderInfoLog = debugGLGetInfoLog;
- interface->fGetShaderiv = debugGLGetShaderOrProgramiv;
- interface->fGetString = debugGLGetString;
- interface->fGetTexLevelParameteriv = debugGLGetTexLevelParameteriv;
- interface->fGetUniformLocation = debugGLGetUniformLocation;
- interface->fLineWidth = debugGLLineWidth;
- interface->fLinkProgram = debugGLLinkProgram;
+ interface->fGetError = noOpGLGetError;
+ interface->fGetIntegerv = noOpGLGetIntegerv;
+ interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
+ interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
+ interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
+ interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
+ interface->fGetQueryiv = noOpGLGetQueryiv;
+ interface->fGetProgramInfoLog = noOpGLGetInfoLog;
+ interface->fGetProgramiv = noOpGLGetShaderOrProgramiv;
+ interface->fGetShaderInfoLog = noOpGLGetInfoLog;
+ interface->fGetShaderiv = noOpGLGetShaderOrProgramiv;
+ interface->fGetString = noOpGLGetString;
+ interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
+ interface->fGetUniformLocation = noOpGLGetUniformLocation;
+ interface->fLineWidth = noOpGLLineWidth;
+ interface->fLinkProgram = noOpGLLinkProgram;
interface->fPixelStorei = debugGLPixelStorei;
- interface->fQueryCounter = debugGLQueryCounter;
- interface->fReadBuffer = debugGLReadBuffer;
+ interface->fQueryCounter = noOpGLQueryCounter;
+ interface->fReadBuffer = noOpGLReadBuffer;
interface->fReadPixels = debugGLReadPixels;
- interface->fScissor = debugGLScissor;
- interface->fShaderSource = debugGLShaderSource;
- interface->fStencilFunc = debugGLStencilFunc;
- interface->fStencilFuncSeparate = debugGLStencilFuncSeparate;
- interface->fStencilMask = debugGLStencilMask;
- interface->fStencilMaskSeparate = debugGLStencilMaskSeparate;
- interface->fStencilOp = debugGLStencilOp;
- interface->fStencilOpSeparate = debugGLStencilOpSeparate;
- interface->fTexImage2D = debugGLTexImage2D;
- interface->fTexParameteri = debugGLTexParameteri;
- interface->fTexParameteriv = debugGLTexParameteriv;
- interface->fTexSubImage2D = debugGLTexSubImage2D;
- interface->fTexStorage2D = debugGLTexStorage2D;
- interface->fUniform1f = debugGLUniform1f;
- interface->fUniform1i = debugGLUniform1i;
- interface->fUniform1fv = debugGLUniform1fv;
- interface->fUniform1iv = debugGLUniform1iv;
- interface->fUniform2f = debugGLUniform2f;
- interface->fUniform2i = debugGLUniform2i;
- interface->fUniform2fv = debugGLUniform2fv;
- interface->fUniform2iv = debugGLUniform2iv;
- interface->fUniform3f = debugGLUniform3f;
- interface->fUniform3i = debugGLUniform3i;
- interface->fUniform3fv = debugGLUniform3fv;
- interface->fUniform3iv = debugGLUniform3iv;
- interface->fUniform4f = debugGLUniform4f;
- interface->fUniform4i = debugGLUniform4i;
- interface->fUniform4fv = debugGLUniform4fv;
- interface->fUniform4iv = debugGLUniform4iv;
- interface->fUniformMatrix2fv = debugGLUniformMatrix2fv;
- interface->fUniformMatrix3fv = debugGLUniformMatrix3fv;
- interface->fUniformMatrix4fv = debugGLUniformMatrix4fv;
+ interface->fScissor = noOpGLScissor;
+ interface->fShaderSource = noOpGLShaderSource;
+ interface->fStencilFunc = noOpGLStencilFunc;
+ interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
+ interface->fStencilMask = noOpGLStencilMask;
+ interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
+ interface->fStencilOp = noOpGLStencilOp;
+ interface->fStencilOpSeparate = noOpGLStencilOpSeparate;
+ interface->fTexImage2D = noOpGLTexImage2D;
+ interface->fTexParameteri = noOpGLTexParameteri;
+ interface->fTexParameteriv = noOpGLTexParameteriv;
+ interface->fTexSubImage2D = noOpGLTexSubImage2D;
+ interface->fTexStorage2D = noOpGLTexStorage2D;
+ interface->fUniform1f = noOpGLUniform1f;
+ interface->fUniform1i = noOpGLUniform1i;
+ interface->fUniform1fv = noOpGLUniform1fv;
+ interface->fUniform1iv = noOpGLUniform1iv;
+ interface->fUniform2f = noOpGLUniform2f;
+ interface->fUniform2i = noOpGLUniform2i;
+ interface->fUniform2fv = noOpGLUniform2fv;
+ interface->fUniform2iv = noOpGLUniform2iv;
+ interface->fUniform3f = noOpGLUniform3f;
+ interface->fUniform3i = noOpGLUniform3i;
+ interface->fUniform3fv = noOpGLUniform3fv;
+ interface->fUniform3iv = noOpGLUniform3iv;
+ interface->fUniform4f = noOpGLUniform4f;
+ interface->fUniform4i = noOpGLUniform4i;
+ interface->fUniform4fv = noOpGLUniform4fv;
+ interface->fUniform4iv = noOpGLUniform4iv;
+ interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
+ interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
+ interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
interface->fUseProgram = debugGLUseProgram;
- interface->fVertexAttrib4fv = debugGLVertexAttrib4fv;
- interface->fVertexAttribPointer = debugGLVertexAttribPointer;
- interface->fViewport = debugGLViewport;
+ interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
+ interface->fVertexAttribPointer = noOpGLVertexAttribPointer;
+ interface->fViewport = noOpGLViewport;
interface->fBindFramebuffer = debugGLBindFramebuffer;
interface->fBindRenderbuffer = debugGLBindRenderbuffer;
- interface->fCheckFramebufferStatus = debugGLCheckFramebufferStatus;
+ interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
interface->fDeleteFramebuffers = debugGLDeleteFramebuffers;
interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
@@ -1444,18 +868,18 @@
interface->fGenFramebuffers = debugGLGenFramebuffers;
interface->fGenRenderbuffers = debugGLGenRenderbuffers;
interface->fGetFramebufferAttachmentParameteriv =
- debugGLGetFramebufferAttachmentParameteriv;
- interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv;
- interface->fRenderbufferStorage = debugGLRenderbufferStorage;
+ noOpGLGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = noOpGLRenderbufferStorage;
interface->fRenderbufferStorageMultisample =
- debugGLRenderbufferStorageMultisample;
- interface->fBlitFramebuffer = debugGLBlitFramebuffer;
+ noOpGLRenderbufferStorageMultisample;
+ interface->fBlitFramebuffer = noOpGLBlitFramebuffer;
interface->fResolveMultisampleFramebuffer =
- debugGLResolveMultisampleFramebuffer;
+ noOpGLResolveMultisampleFramebuffer;
interface->fMapBuffer = debugGLMapBuffer;
interface->fUnmapBuffer = debugGLUnmapBuffer;
interface->fBindFragDataLocationIndexed =
- debugGLBindFragDataLocationIndexed;
+ noOpGLBindFragDataLocationIndexed;
return interface;
}