Delay half-float vertex color determination until Op::finalize
Bug: skia:8871
Change-Id: I873e80e2d97a32e4524c177a9b6e07b0566a02ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201682
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index 9716e31..2a53dd9 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -14,6 +14,7 @@
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
+#include "SkGr.h"
#include "SkNx.h"
#define AI SK_ALWAYS_INLINE
@@ -688,13 +689,13 @@
namespace GrQuadPerEdgeAA {
-ColorType MinColorType(SkPMColor4f color) {
+// This is a more elaborate version of SkPMColor4fNeedsWideColor that allows "no color" for white
+ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
if (color == SK_PMColor4fWHITE) {
return ColorType::kNone;
- } else if (color.fitsInBytes()) {
- return ColorType::kByte;
} else {
- return ColorType::kHalf;
+ return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
+ : ColorType::kByte;
}
}