Allow GrSingleTextureEffect to take GrTextureProxies

Change-Id: I1dd441a5838f665c6815a5c629f5763f43f66e09
Reviewed-on: https://skia-review.googlesource.com/7429
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/gm/texdata.cpp b/gm/texdata.cpp
index 372ff5d..70afd22 100644
--- a/gm/texdata.cpp
+++ b/gm/texdata.cpp
@@ -11,13 +11,56 @@
 
 #if SK_SUPPORT_GPU
 #include "GrContext.h"
+#include "GrContextPriv.h"
 #include "GrRenderTargetContext.h"
+#include "GrTextureContext.h"
 #include "GrFixedClip.h"
 #include "SkColorPriv.h"
 #include "effects/GrPorterDuffXferProcessor.h"
 #include "effects/GrSimpleTextureEffect.h"
 
 constexpr int S = 200;
+constexpr int kStride = 2 * S;
+
+// Fill in the pixels:
+//   gray  | white
+//   -------------
+//   black | gray
+static void fill_in_pixels(SkPMColor* pixels) {
+    const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
+    const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
+    const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
+
+    int offset = 0;
+
+    // fill upper-left
+    for (int y = 0; y < S; ++y) {
+        for (int x = 0; x < S; ++x) {
+            pixels[offset + y * kStride + x] = gray;
+        }
+    }
+    // fill upper-right
+    offset = S;
+    for (int y = 0; y < S; ++y) {
+        for (int x = 0; x < S; ++x) {
+            pixels[offset + y * kStride + x] = white;
+        }
+    }
+    // fill lower left
+    offset = S * kStride;
+    for (int y = 0; y < S; ++y) {
+        for (int x = 0; x < S; ++x) {
+            pixels[offset + y * kStride + x] = black;
+        }
+    }
+    // fill lower right
+    offset = S * kStride + S;
+    for (int y = 0; y < S; ++y) {
+        for (int x = 0; x < S; ++x) {
+            pixels[offset + y * kStride + x] = gray;
+        }
+    }
+}
 
 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
     GrRenderTargetContext* renderTargetContext =
@@ -32,56 +75,35 @@
         return;
     }
 
+    const SkImageInfo ii = SkImageInfo::Make(S, S, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
+
     SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
-    constexpr int stride = 2 * S;
-    const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
-    const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
     const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
     const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
     const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
-    const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
     for (int i = 0; i < 2; ++i) {
-        int offset = 0;
-        // fill upper-left
-        for (int y = 0; y < S; ++y) {
-            for (int x = 0; x < S; ++x) {
-                gTextureData[offset + y * stride + x] = gray;
-            }
-        }
-        // fill upper-right
-        offset = S;
-        for (int y = 0; y < S; ++y) {
-            for (int x = 0; x < S; ++x) {
-                gTextureData[offset + y * stride + x] = white;
-            }
-        }
-        // fill lower left
-        offset = S * stride;
-        for (int y = 0; y < S; ++y) {
-            for (int x = 0; x < S; ++x) {
-                gTextureData[offset + y * stride + x] = black;
-            }
-        }
-        // fill lower right
-        offset = S * stride + S;
-        for (int y = 0; y < S; ++y) {
-            for (int x = 0; x < S; ++x) {
-                gTextureData[offset + y * stride + x] = gray;
-            }
-        }
+        fill_in_pixels(gTextureData.get());
 
         GrSurfaceDesc desc;
         desc.fOrigin    = i ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
-        desc.fConfig    = kSkia8888_GrPixelConfig;
+        desc.fConfig    = kBGRA_8888_GrPixelConfig;
         desc.fWidth     = 2 * S;
         desc.fHeight    = 2 * S;
-        GrTexture* texture = context->textureProvider()->createTexture(
-            desc, SkBudgeted::kNo, gTextureData.get(), 0);
 
-        if (!texture) {
+        sk_sp<GrSurfaceProxy> proxy = GrSurfaceProxy::MakeDeferred(*context->caps(),
+                                                                   context->textureProvider(),
+                                                                   desc, SkBudgeted::kNo,
+                                                                   gTextureData.get(), 0);
+        if (!proxy) {
             return;
         }
-        sk_sp<GrTexture> au(texture);
+
+        sk_sp<GrSurfaceContext> tContext = context->contextPriv().makeWrappedSurfaceContext(
+                std::move(proxy), nullptr);
+
+        if (!tContext) {
+            return;
+        }
 
         // setup new clip
         GrFixedClip clip(SkIRect::MakeWH(2*S, 2*S));
@@ -91,29 +113,28 @@
 
         SkMatrix vm;
         if (i) {
-            vm.setRotate(90 * SK_Scalar1,
-                            S * SK_Scalar1,
-                            S * SK_Scalar1);
+            vm.setRotate(90 * SK_Scalar1, S * SK_Scalar1, S * SK_Scalar1);
         } else {
             vm.reset();
         }
-        paint.addColorTextureProcessor(texture, nullptr, vm);
+        paint.addColorTextureProcessor(context, sk_ref_sp(tContext->asDeferredTexture()),
+                                       nullptr, vm);
 
         renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
                                       SkRect::MakeWH(2 * S, 2 * S));
 
         // now update the lower right of the texture in first pass
         // or upper right in second pass
-        offset = 0;
         for (int y = 0; y < S; ++y) {
             for (int x = 0; x < S; ++x) {
-                gTextureData[offset + y * stride + x] =
-                    ((x + y) % 2) ? (i ? green : red) : blue;
+                gTextureData[y * kStride + x] = ((x + y) % 2) ? (i ? green : red) : blue;
             }
         }
-        texture->writePixels(S, (i ? 0 : S), S, S,
-                                texture->config(), gTextureData.get(),
-                                4 * stride);
+
+        if (!tContext->writePixels(ii, gTextureData.get(), 4 * kStride, S, i ? 0 : S)) {
+            continue;
+        }
+
         renderTargetContext->drawRect(clip, std::move(paint), GrAA::kNo, vm,
                                       SkRect::MakeWH(2 * S, 2 * S));
     }