clt debugger
Review URL: https://codereview.appspot.com/6267043

git-svn-id: http://skia.googlecode.com/svn/trunk@4404 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDrawCommand.cpp b/debugger/SkDrawCommand.cpp
new file mode 100644
index 0000000..1e569b4
--- /dev/null
+++ b/debugger/SkDrawCommand.cpp
@@ -0,0 +1,491 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include <cstring>
+#include <iostream>
+#include <string>
+#include "SkDrawCommand.h"
+#include "SkObjectParser.h"
+
+// TODO(chudy): Refactor into non subclass model.
+
+SkDrawCommand::SkDrawCommand() {
+    fVisible = true;
+}
+
+SkDrawCommand::~SkDrawCommand() {
+}
+
+const char* SkDrawCommand::GetCommandString(DrawType type) {
+    switch (type) {
+        case UNUSED: SkDEBUGFAIL("DrawType UNUSED\n"); break;
+        case DRAW_CLEAR: return "Clear";
+        case CLIP_PATH: return "Clip Path";
+        case CLIP_REGION: return "Clip Region";
+        case CLIP_RECT: return "Clip Rect";
+        case CONCAT: return "Concat";
+        case DRAW_BITMAP: return "Draw Bitmap";
+        case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix";
+        case DRAW_BITMAP_NINE: return "Draw Bitmap Nine";
+        case DRAW_BITMAP_RECT: return "Draw Bitmap Rect";
+        case DRAW_DATA: return "Draw Data";
+        case DRAW_PAINT: return "Draw Paint";
+        case DRAW_PATH: return "Draw Path";
+        case DRAW_PICTURE: return "Draw Picture";
+        case DRAW_POINTS: return "Draw Points";
+        case DRAW_POS_TEXT: return "Draw Pos Text";
+        case DRAW_POS_TEXT_H: return "Draw Pos Text H";
+        case DRAW_RECT: return "Draw Rect";
+        case DRAW_SPRITE: return "Draw Sprite";
+        case DRAW_TEXT: return "Draw Text";
+        case DRAW_TEXT_ON_PATH: return "Draw Text On Path";
+        case DRAW_VERTICES: return "Draw Vertices";
+        case RESTORE: return "Restore";
+        case ROTATE: return "Rotate";
+        case SAVE: return "Save";
+        case SAVE_LAYER: return "Save Layer";
+        case SCALE: return "Scale";
+        case SET_MATRIX: return "Set Matrix";
+        case SKEW: return "Skew";
+        case TRANSLATE: return "Translate";
+        default:
+            SkDebugf("DrawType error 0x%08x\n", type);
+            SkASSERT(0);
+            break;
+    }
+    SkDEBUGFAIL("DrawType UNUSED\n");
+    return NULL;
+}
+
+std::string SkDrawCommand::toString() {
+    std::stringstream ss;
+    ss << GetCommandString(fDrawType);
+    return ss.str();
+}
+
+Clear::Clear(SkColor color) {
+    this->fColor = color;
+    this->fDrawType = DRAW_CLEAR;
+    this->fInfo.push_back(std::string("No Parameters"));
+}
+
+void Clear::execute(SkCanvas* canvas) {
+    canvas->clear(this->fColor);
+}
+
+ClipPath::ClipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
+    this->fPath = &path;
+    this->fOp = op;
+    this->fDoAA = doAA;
+    this->fDrawType = CLIP_PATH;
+
+    this->fInfo.push_back(SkObjectParser::PathToString(path));
+    this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+    this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
+}
+
+void ClipPath::execute(SkCanvas* canvas) {
+    canvas->clipPath(*this->fPath, this->fOp, this->fDoAA);
+}
+
+ClipRegion::ClipRegion(const SkRegion& region, SkRegion::Op op) {
+    this->fRegion = &region;
+    this->fOp = op;
+    this->fDrawType = CLIP_REGION;
+
+    this->fInfo.push_back(SkObjectParser::RegionToString(region));
+    this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+}
+
+void ClipRegion::execute(SkCanvas* canvas) {
+    canvas->clipRegion(*this->fRegion, this->fOp);
+}
+
+ClipRect::ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
+    this->fRect = &rect;
+    this->fOp = op;
+    this->fDoAA = doAA;
+    this->fDrawType = CLIP_RECT;
+
+    this->fInfo.push_back(SkObjectParser::RectToString(rect));
+    this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+    this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
+}
+
+void ClipRect::execute(SkCanvas* canvas) {
+    canvas->clipRect(*this->fRect, this->fOp, this->fDoAA);
+}
+
+Concat::Concat(const SkMatrix& matrix) {
+    this->fMatrix = &matrix;
+    this->fDrawType = CONCAT;
+
+    this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+}
+
+void Concat::execute(SkCanvas* canvas) {
+    canvas->concat(*this->fMatrix);
+}
+
+DrawBitmap::DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
+        const SkPaint* paint) {
+    this->fBitmap = &bitmap;
+    this->fLeft = left;
+    this->fTop = top;
+    this->fPaint = paint;
+    this->fDrawType = DRAW_BITMAP;
+
+    this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(left, "SkScalar left: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(top, "SkScalar top: "));
+}
+
+void DrawBitmap::execute(SkCanvas* canvas) {
+    canvas->drawBitmap(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
+}
+
+DrawBitmapMatrix::DrawBitmapMatrix(const SkBitmap& bitmap,
+        const SkMatrix& matrix, const SkPaint* paint) {
+    this->fBitmap = &bitmap;
+    this->fMatrix = &matrix;
+    this->fPaint = paint;
+    this->fDrawType = DRAW_BITMAP_MATRIX;
+
+    this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+    this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+    if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapMatrix::execute(SkCanvas* canvas) {
+    canvas->drawBitmapMatrix(*this->fBitmap, *this->fMatrix, this->fPaint);
+}
+
+DrawBitmapNine::DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
+        const SkRect& dst, const SkPaint* paint) {
+    this->fBitmap = &bitmap;
+    this->fCenter = &center;
+    this->fDst = &dst;
+    this->fPaint = paint;
+    this->fDrawType = DRAW_BITMAP_NINE;
+
+    this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+    this->fInfo.push_back(SkObjectParser::IRectToString(center));
+    this->fInfo.push_back(SkObjectParser::RectToString(dst));
+    if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapNine::execute(SkCanvas* canvas) {
+    canvas->drawBitmapNine(*this->fBitmap, *this->fCenter, *this->fDst, this->fPaint);
+}
+
+DrawBitmapRect::DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
+        const SkRect& dst, const SkPaint* paint) {
+    this->fBitmap = &bitmap;
+    this->fSrc = src;
+    this->fDst = &dst;
+    this->fPaint = paint;
+    this->fDrawType = DRAW_BITMAP_RECT;
+
+    this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+    if (src) this->fInfo.push_back(SkObjectParser::IRectToString(*src));
+    this->fInfo.push_back(SkObjectParser::RectToString(dst));
+    if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapRect::execute(SkCanvas* canvas) {
+    canvas->drawBitmapRect(*this->fBitmap, this->fSrc, *this->fDst, this->fPaint);
+}
+
+DrawData::DrawData(const void* data, size_t length) {
+    this->fData = data;
+    this->fLength = length;
+    this->fDrawType = DRAW_DATA;
+    // TODO(chudy): See if we can't display data and length.
+}
+
+void DrawData::execute(SkCanvas* canvas) {
+    canvas->drawData(this->fData, this->fLength);
+}
+
+DrawPaint::DrawPaint(const SkPaint& paint) {
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_PAINT;
+
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPaint::execute(SkCanvas* canvas) {
+    canvas->drawPaint(*this->fPaint);
+}
+
+DrawPath::DrawPath(const SkPath& path, const SkPaint& paint) {
+    this->fPath = &path;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_PATH;
+
+    this->fInfo.push_back(SkObjectParser::PathToString(path));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPath::execute(SkCanvas* canvas) {
+    canvas->drawPath(*this->fPath, *this->fPaint);
+}
+
+DrawPicture::DrawPicture(SkPicture& picture) {
+    this->fPicture = &picture;
+    this->fDrawType = DRAW_PICTURE;
+    this->fInfo.push_back(std::string("Data unavailable. To be implemented"));
+}
+
+void DrawPicture::execute(SkCanvas* canvas) {
+    canvas->drawPicture(*this->fPicture);
+}
+
+DrawPoints::DrawPoints(SkCanvas::PointMode mode, size_t count,
+        const SkPoint pts[], const SkPaint& paint) {
+    this->fMode = mode;
+    this->fCount = count;
+    this->fPts = pts;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_POINTS;
+
+    this->fInfo.push_back(SkObjectParser::PointsToString(pts, count));
+}
+
+void DrawPoints::execute(SkCanvas* canvas) {
+    canvas->drawPoints(this->fMode, this->fCount, this->fPts, *this->fPaint);
+}
+
+DrawPosText::DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+        const SkPaint& paint) {
+    this->fText = text;
+    this->fByteLength = byteLength;
+    this->fPos = pos;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_POS_TEXT;
+
+    this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+    // TODO(chudy): Test that this works.
+    this->fInfo.push_back(SkObjectParser::PointsToString(pos, 1));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPosText::execute(SkCanvas* canvas) {
+    canvas->drawPosText(this->fText, this->fByteLength, this->fPos, *this->fPaint);
+}
+
+
+DrawPosTextH::DrawPosTextH(const void* text, size_t byteLength,
+        const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
+    this->fText = text;
+    this->fByteLength = byteLength;
+    this->fXpos = xpos;
+    this->fConstY = constY;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_POS_TEXT_H;
+
+    this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(xpos[0], "XPOS: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(constY, "SkScalar constY: "));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPosTextH::execute(SkCanvas* canvas) {
+    canvas->drawPosTextH(this->fText, this->fByteLength, this->fXpos, this->fConstY,
+            *this->fPaint);
+}
+
+DrawRectC::DrawRectC(const SkRect& rect, const SkPaint& paint) {
+    this->fRect = &rect;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_RECT;
+
+    this->fInfo.push_back(SkObjectParser::RectToString(rect));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawRectC::execute(SkCanvas* canvas) {
+    canvas->drawRect(*this->fRect, *this->fPaint);
+}
+
+DrawSprite::DrawSprite(const SkBitmap& bitmap, int left, int top,
+        const SkPaint* paint) {
+    this->fBitmap = &bitmap;
+    this->fLeft = left;
+    this->fTop = top;
+    this->fPaint = paint;
+    this->fDrawType = DRAW_SPRITE;
+
+    this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+    this->fInfo.push_back(SkObjectParser::IntToString(left, "Left: "));
+    this->fInfo.push_back(SkObjectParser::IntToString(top, "Top: "));
+}
+
+void DrawSprite::execute(SkCanvas* canvas) {
+    canvas->drawSprite(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
+}
+
+DrawTextC::DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+        const SkPaint& paint) {
+    this->fText = text;
+    this->fByteLength = byteLength;
+    this->fX = x;
+    this->fY = y;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_TEXT;
+
+    this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(x, "SkScalar x: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(y, "SkScalar y: "));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawTextC::execute(SkCanvas* canvas) {
+    canvas->drawText(this->fText, this->fByteLength, this->fX, this->fY, *this->fPaint);
+}
+
+DrawTextOnPath::DrawTextOnPath(const void* text, size_t byteLength,
+        const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
+    this->fText = text;
+    this->fByteLength = byteLength;
+    this->fPath = &path;
+    this->fMatrix = matrix;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_TEXT_ON_PATH;
+
+    this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+    this->fInfo.push_back(SkObjectParser::PathToString(path));
+    if (matrix) this->fInfo.push_back(SkObjectParser::MatrixToString(*matrix));
+    this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawTextOnPath::execute(SkCanvas* canvas) {
+    canvas->drawTextOnPath(this->fText, this->fByteLength, *this->fPath,
+            this->fMatrix, *this->fPaint);
+}
+
+DrawVertices::DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
+        const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
+        SkXfermode* xfermode, const uint16_t indices[], int indexCount,
+        const SkPaint& paint) {
+    this->fVmode = vmode;
+    this->fVertexCount = vertexCount;
+    this->fTexs = texs;
+    this->fColors = colors;
+    this->fXfermode = xfermode;
+    this->fIndices = indices;
+    this->fIndexCount = indexCount;
+    this->fPaint = &paint;
+    this->fDrawType = DRAW_VERTICES;
+    // TODO(chudy)
+    this->fInfo.push_back(std::string("To be implemented"));
+}
+
+void DrawVertices::execute(SkCanvas* canvas) {
+    canvas->drawVertices(this->fVmode, this->fVertexCount, this->fVertices,
+            this->fTexs, this->fColors, this->fXfermode, this->fIndices,
+            this->fIndexCount, *this->fPaint);
+}
+
+Restore::Restore() {
+    this->fDrawType = RESTORE;
+    this->fInfo.push_back(std::string("No Parameters"));
+}
+
+void Restore::execute(SkCanvas* canvas) {
+    canvas->restore();
+}
+
+Rotate::Rotate(SkScalar degrees) {
+    this->fDegrees = degrees;
+    this->fDrawType = ROTATE;
+
+    this->fInfo.push_back(SkObjectParser::ScalarToString(degrees, "SkScalar degrees: "));
+}
+
+void Rotate::execute(SkCanvas* canvas) {
+    canvas->rotate(this->fDegrees);
+}
+
+Save::Save(SkCanvas::SaveFlags flags) {
+    this->fFlags = flags;
+    this->fDrawType = SAVE;
+
+    this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
+}
+
+void Save::execute(SkCanvas* canvas) {
+    canvas->save(this->fFlags);
+}
+
+SaveLayer::SaveLayer(const SkRect* bounds, const SkPaint* paint,
+        SkCanvas::SaveFlags flags) {
+    this->fBounds = bounds;
+    this->fPaint = paint;
+    this->fFlags = flags;
+    this->fDrawType = SAVE_LAYER;
+
+    if (bounds) this->fInfo.push_back(SkObjectParser::RectToString(*bounds));
+    if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+    this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
+}
+
+void SaveLayer::execute(SkCanvas* canvas) {
+    canvas->saveLayer(this->fBounds, this->fPaint, this->fFlags);
+}
+
+Scale::Scale(SkScalar sx, SkScalar sy) {
+    this->fSx = sx;
+    this->fSy = sy;
+    this->fDrawType = SCALE;
+
+    this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
+}
+
+void Scale::execute(SkCanvas* canvas) {
+    canvas->scale(this->fSx, this->fSy);
+}
+
+SetMatrix::SetMatrix(const SkMatrix& matrix) {
+    this->fMatrix = &matrix;
+    this->fDrawType = SET_MATRIX;
+
+    this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+}
+
+void SetMatrix::execute(SkCanvas* canvas) {
+    canvas->setMatrix(*this->fMatrix);
+}
+
+Skew::Skew(SkScalar sx, SkScalar sy) {
+    this->fSx = sx;
+    this->fSy = sy;
+    this->fDrawType = SKEW;
+
+    this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
+}
+
+void Skew::execute(SkCanvas* canvas) {
+    canvas->skew(this->fSx, this->fSy);
+}
+
+Translate::Translate(SkScalar dx, SkScalar dy) {
+    this->fDx = dx;
+    this->fDy = dy;
+    this->fDrawType = TRANSLATE;
+
+    this->fInfo.push_back(SkObjectParser::ScalarToString(dx, "SkScalar dx: "));
+    this->fInfo.push_back(SkObjectParser::ScalarToString(dy, "SkScalar dy: "));
+}
+
+void Translate::execute(SkCanvas* canvas) {
+    canvas->translate(this->fDx, this->fDy);
+}