clt debugger
Review URL: https://codereview.appspot.com/6267043
git-svn-id: http://skia.googlecode.com/svn/trunk@4404 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDrawCommand.cpp b/debugger/SkDrawCommand.cpp
new file mode 100644
index 0000000..1e569b4
--- /dev/null
+++ b/debugger/SkDrawCommand.cpp
@@ -0,0 +1,491 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include <cstring>
+#include <iostream>
+#include <string>
+#include "SkDrawCommand.h"
+#include "SkObjectParser.h"
+
+// TODO(chudy): Refactor into non subclass model.
+
+SkDrawCommand::SkDrawCommand() {
+ fVisible = true;
+}
+
+SkDrawCommand::~SkDrawCommand() {
+}
+
+const char* SkDrawCommand::GetCommandString(DrawType type) {
+ switch (type) {
+ case UNUSED: SkDEBUGFAIL("DrawType UNUSED\n"); break;
+ case DRAW_CLEAR: return "Clear";
+ case CLIP_PATH: return "Clip Path";
+ case CLIP_REGION: return "Clip Region";
+ case CLIP_RECT: return "Clip Rect";
+ case CONCAT: return "Concat";
+ case DRAW_BITMAP: return "Draw Bitmap";
+ case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix";
+ case DRAW_BITMAP_NINE: return "Draw Bitmap Nine";
+ case DRAW_BITMAP_RECT: return "Draw Bitmap Rect";
+ case DRAW_DATA: return "Draw Data";
+ case DRAW_PAINT: return "Draw Paint";
+ case DRAW_PATH: return "Draw Path";
+ case DRAW_PICTURE: return "Draw Picture";
+ case DRAW_POINTS: return "Draw Points";
+ case DRAW_POS_TEXT: return "Draw Pos Text";
+ case DRAW_POS_TEXT_H: return "Draw Pos Text H";
+ case DRAW_RECT: return "Draw Rect";
+ case DRAW_SPRITE: return "Draw Sprite";
+ case DRAW_TEXT: return "Draw Text";
+ case DRAW_TEXT_ON_PATH: return "Draw Text On Path";
+ case DRAW_VERTICES: return "Draw Vertices";
+ case RESTORE: return "Restore";
+ case ROTATE: return "Rotate";
+ case SAVE: return "Save";
+ case SAVE_LAYER: return "Save Layer";
+ case SCALE: return "Scale";
+ case SET_MATRIX: return "Set Matrix";
+ case SKEW: return "Skew";
+ case TRANSLATE: return "Translate";
+ default:
+ SkDebugf("DrawType error 0x%08x\n", type);
+ SkASSERT(0);
+ break;
+ }
+ SkDEBUGFAIL("DrawType UNUSED\n");
+ return NULL;
+}
+
+std::string SkDrawCommand::toString() {
+ std::stringstream ss;
+ ss << GetCommandString(fDrawType);
+ return ss.str();
+}
+
+Clear::Clear(SkColor color) {
+ this->fColor = color;
+ this->fDrawType = DRAW_CLEAR;
+ this->fInfo.push_back(std::string("No Parameters"));
+}
+
+void Clear::execute(SkCanvas* canvas) {
+ canvas->clear(this->fColor);
+}
+
+ClipPath::ClipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
+ this->fPath = &path;
+ this->fOp = op;
+ this->fDoAA = doAA;
+ this->fDrawType = CLIP_PATH;
+
+ this->fInfo.push_back(SkObjectParser::PathToString(path));
+ this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+ this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
+}
+
+void ClipPath::execute(SkCanvas* canvas) {
+ canvas->clipPath(*this->fPath, this->fOp, this->fDoAA);
+}
+
+ClipRegion::ClipRegion(const SkRegion& region, SkRegion::Op op) {
+ this->fRegion = ®ion;
+ this->fOp = op;
+ this->fDrawType = CLIP_REGION;
+
+ this->fInfo.push_back(SkObjectParser::RegionToString(region));
+ this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+}
+
+void ClipRegion::execute(SkCanvas* canvas) {
+ canvas->clipRegion(*this->fRegion, this->fOp);
+}
+
+ClipRect::ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
+ this->fRect = ▭
+ this->fOp = op;
+ this->fDoAA = doAA;
+ this->fDrawType = CLIP_RECT;
+
+ this->fInfo.push_back(SkObjectParser::RectToString(rect));
+ this->fInfo.push_back(SkObjectParser::RegionOpToString(op));
+ this->fInfo.push_back(SkObjectParser::BoolToString(doAA));
+}
+
+void ClipRect::execute(SkCanvas* canvas) {
+ canvas->clipRect(*this->fRect, this->fOp, this->fDoAA);
+}
+
+Concat::Concat(const SkMatrix& matrix) {
+ this->fMatrix = &matrix;
+ this->fDrawType = CONCAT;
+
+ this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+}
+
+void Concat::execute(SkCanvas* canvas) {
+ canvas->concat(*this->fMatrix);
+}
+
+DrawBitmap::DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
+ const SkPaint* paint) {
+ this->fBitmap = &bitmap;
+ this->fLeft = left;
+ this->fTop = top;
+ this->fPaint = paint;
+ this->fDrawType = DRAW_BITMAP;
+
+ this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(left, "SkScalar left: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(top, "SkScalar top: "));
+}
+
+void DrawBitmap::execute(SkCanvas* canvas) {
+ canvas->drawBitmap(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
+}
+
+DrawBitmapMatrix::DrawBitmapMatrix(const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint* paint) {
+ this->fBitmap = &bitmap;
+ this->fMatrix = &matrix;
+ this->fPaint = paint;
+ this->fDrawType = DRAW_BITMAP_MATRIX;
+
+ this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+ this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+ if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapMatrix::execute(SkCanvas* canvas) {
+ canvas->drawBitmapMatrix(*this->fBitmap, *this->fMatrix, this->fPaint);
+}
+
+DrawBitmapNine::DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
+ const SkRect& dst, const SkPaint* paint) {
+ this->fBitmap = &bitmap;
+ this->fCenter = ¢er;
+ this->fDst = &dst;
+ this->fPaint = paint;
+ this->fDrawType = DRAW_BITMAP_NINE;
+
+ this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+ this->fInfo.push_back(SkObjectParser::IRectToString(center));
+ this->fInfo.push_back(SkObjectParser::RectToString(dst));
+ if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapNine::execute(SkCanvas* canvas) {
+ canvas->drawBitmapNine(*this->fBitmap, *this->fCenter, *this->fDst, this->fPaint);
+}
+
+DrawBitmapRect::DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
+ const SkRect& dst, const SkPaint* paint) {
+ this->fBitmap = &bitmap;
+ this->fSrc = src;
+ this->fDst = &dst;
+ this->fPaint = paint;
+ this->fDrawType = DRAW_BITMAP_RECT;
+
+ this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+ if (src) this->fInfo.push_back(SkObjectParser::IRectToString(*src));
+ this->fInfo.push_back(SkObjectParser::RectToString(dst));
+ if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+}
+
+void DrawBitmapRect::execute(SkCanvas* canvas) {
+ canvas->drawBitmapRect(*this->fBitmap, this->fSrc, *this->fDst, this->fPaint);
+}
+
+DrawData::DrawData(const void* data, size_t length) {
+ this->fData = data;
+ this->fLength = length;
+ this->fDrawType = DRAW_DATA;
+ // TODO(chudy): See if we can't display data and length.
+}
+
+void DrawData::execute(SkCanvas* canvas) {
+ canvas->drawData(this->fData, this->fLength);
+}
+
+DrawPaint::DrawPaint(const SkPaint& paint) {
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_PAINT;
+
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPaint::execute(SkCanvas* canvas) {
+ canvas->drawPaint(*this->fPaint);
+}
+
+DrawPath::DrawPath(const SkPath& path, const SkPaint& paint) {
+ this->fPath = &path;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_PATH;
+
+ this->fInfo.push_back(SkObjectParser::PathToString(path));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPath::execute(SkCanvas* canvas) {
+ canvas->drawPath(*this->fPath, *this->fPaint);
+}
+
+DrawPicture::DrawPicture(SkPicture& picture) {
+ this->fPicture = &picture;
+ this->fDrawType = DRAW_PICTURE;
+ this->fInfo.push_back(std::string("Data unavailable. To be implemented"));
+}
+
+void DrawPicture::execute(SkCanvas* canvas) {
+ canvas->drawPicture(*this->fPicture);
+}
+
+DrawPoints::DrawPoints(SkCanvas::PointMode mode, size_t count,
+ const SkPoint pts[], const SkPaint& paint) {
+ this->fMode = mode;
+ this->fCount = count;
+ this->fPts = pts;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_POINTS;
+
+ this->fInfo.push_back(SkObjectParser::PointsToString(pts, count));
+}
+
+void DrawPoints::execute(SkCanvas* canvas) {
+ canvas->drawPoints(this->fMode, this->fCount, this->fPts, *this->fPaint);
+}
+
+DrawPosText::DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+ const SkPaint& paint) {
+ this->fText = text;
+ this->fByteLength = byteLength;
+ this->fPos = pos;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_POS_TEXT;
+
+ this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+ // TODO(chudy): Test that this works.
+ this->fInfo.push_back(SkObjectParser::PointsToString(pos, 1));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPosText::execute(SkCanvas* canvas) {
+ canvas->drawPosText(this->fText, this->fByteLength, this->fPos, *this->fPaint);
+}
+
+
+DrawPosTextH::DrawPosTextH(const void* text, size_t byteLength,
+ const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
+ this->fText = text;
+ this->fByteLength = byteLength;
+ this->fXpos = xpos;
+ this->fConstY = constY;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_POS_TEXT_H;
+
+ this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(xpos[0], "XPOS: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(constY, "SkScalar constY: "));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawPosTextH::execute(SkCanvas* canvas) {
+ canvas->drawPosTextH(this->fText, this->fByteLength, this->fXpos, this->fConstY,
+ *this->fPaint);
+}
+
+DrawRectC::DrawRectC(const SkRect& rect, const SkPaint& paint) {
+ this->fRect = ▭
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_RECT;
+
+ this->fInfo.push_back(SkObjectParser::RectToString(rect));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawRectC::execute(SkCanvas* canvas) {
+ canvas->drawRect(*this->fRect, *this->fPaint);
+}
+
+DrawSprite::DrawSprite(const SkBitmap& bitmap, int left, int top,
+ const SkPaint* paint) {
+ this->fBitmap = &bitmap;
+ this->fLeft = left;
+ this->fTop = top;
+ this->fPaint = paint;
+ this->fDrawType = DRAW_SPRITE;
+
+ this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap));
+ this->fInfo.push_back(SkObjectParser::IntToString(left, "Left: "));
+ this->fInfo.push_back(SkObjectParser::IntToString(top, "Top: "));
+}
+
+void DrawSprite::execute(SkCanvas* canvas) {
+ canvas->drawSprite(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
+}
+
+DrawTextC::DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+ this->fText = text;
+ this->fByteLength = byteLength;
+ this->fX = x;
+ this->fY = y;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_TEXT;
+
+ this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(x, "SkScalar x: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(y, "SkScalar y: "));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawTextC::execute(SkCanvas* canvas) {
+ canvas->drawText(this->fText, this->fByteLength, this->fX, this->fY, *this->fPaint);
+}
+
+DrawTextOnPath::DrawTextOnPath(const void* text, size_t byteLength,
+ const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
+ this->fText = text;
+ this->fByteLength = byteLength;
+ this->fPath = &path;
+ this->fMatrix = matrix;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_TEXT_ON_PATH;
+
+ this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength));
+ this->fInfo.push_back(SkObjectParser::PathToString(path));
+ if (matrix) this->fInfo.push_back(SkObjectParser::MatrixToString(*matrix));
+ this->fInfo.push_back(SkObjectParser::PaintToString(paint));
+}
+
+void DrawTextOnPath::execute(SkCanvas* canvas) {
+ canvas->drawTextOnPath(this->fText, this->fByteLength, *this->fPath,
+ this->fMatrix, *this->fPaint);
+}
+
+DrawVertices::DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
+ const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
+ SkXfermode* xfermode, const uint16_t indices[], int indexCount,
+ const SkPaint& paint) {
+ this->fVmode = vmode;
+ this->fVertexCount = vertexCount;
+ this->fTexs = texs;
+ this->fColors = colors;
+ this->fXfermode = xfermode;
+ this->fIndices = indices;
+ this->fIndexCount = indexCount;
+ this->fPaint = &paint;
+ this->fDrawType = DRAW_VERTICES;
+ // TODO(chudy)
+ this->fInfo.push_back(std::string("To be implemented"));
+}
+
+void DrawVertices::execute(SkCanvas* canvas) {
+ canvas->drawVertices(this->fVmode, this->fVertexCount, this->fVertices,
+ this->fTexs, this->fColors, this->fXfermode, this->fIndices,
+ this->fIndexCount, *this->fPaint);
+}
+
+Restore::Restore() {
+ this->fDrawType = RESTORE;
+ this->fInfo.push_back(std::string("No Parameters"));
+}
+
+void Restore::execute(SkCanvas* canvas) {
+ canvas->restore();
+}
+
+Rotate::Rotate(SkScalar degrees) {
+ this->fDegrees = degrees;
+ this->fDrawType = ROTATE;
+
+ this->fInfo.push_back(SkObjectParser::ScalarToString(degrees, "SkScalar degrees: "));
+}
+
+void Rotate::execute(SkCanvas* canvas) {
+ canvas->rotate(this->fDegrees);
+}
+
+Save::Save(SkCanvas::SaveFlags flags) {
+ this->fFlags = flags;
+ this->fDrawType = SAVE;
+
+ this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
+}
+
+void Save::execute(SkCanvas* canvas) {
+ canvas->save(this->fFlags);
+}
+
+SaveLayer::SaveLayer(const SkRect* bounds, const SkPaint* paint,
+ SkCanvas::SaveFlags flags) {
+ this->fBounds = bounds;
+ this->fPaint = paint;
+ this->fFlags = flags;
+ this->fDrawType = SAVE_LAYER;
+
+ if (bounds) this->fInfo.push_back(SkObjectParser::RectToString(*bounds));
+ if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint));
+ this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags));
+}
+
+void SaveLayer::execute(SkCanvas* canvas) {
+ canvas->saveLayer(this->fBounds, this->fPaint, this->fFlags);
+}
+
+Scale::Scale(SkScalar sx, SkScalar sy) {
+ this->fSx = sx;
+ this->fSy = sy;
+ this->fDrawType = SCALE;
+
+ this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
+}
+
+void Scale::execute(SkCanvas* canvas) {
+ canvas->scale(this->fSx, this->fSy);
+}
+
+SetMatrix::SetMatrix(const SkMatrix& matrix) {
+ this->fMatrix = &matrix;
+ this->fDrawType = SET_MATRIX;
+
+ this->fInfo.push_back(SkObjectParser::MatrixToString(matrix));
+}
+
+void SetMatrix::execute(SkCanvas* canvas) {
+ canvas->setMatrix(*this->fMatrix);
+}
+
+Skew::Skew(SkScalar sx, SkScalar sy) {
+ this->fSx = sx;
+ this->fSy = sy;
+ this->fDrawType = SKEW;
+
+ this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
+}
+
+void Skew::execute(SkCanvas* canvas) {
+ canvas->skew(this->fSx, this->fSy);
+}
+
+Translate::Translate(SkScalar dx, SkScalar dy) {
+ this->fDx = dx;
+ this->fDy = dy;
+ this->fDrawType = TRANSLATE;
+
+ this->fInfo.push_back(SkObjectParser::ScalarToString(dx, "SkScalar dx: "));
+ this->fInfo.push_back(SkObjectParser::ScalarToString(dy, "SkScalar dy: "));
+}
+
+void Translate::execute(SkCanvas* canvas) {
+ canvas->translate(this->fDx, this->fDy);
+}