clt debugger
Review URL: https://codereview.appspot.com/6267043

git-svn-id: http://skia.googlecode.com/svn/trunk@4404 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDrawCommand.h b/debugger/SkDrawCommand.h
new file mode 100644
index 0000000..45d9dd6
--- /dev/null
+++ b/debugger/SkDrawCommand.h
@@ -0,0 +1,346 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SKDRAWCOMMAND_H_
+#define SKDRAWCOMMAND_H_
+
+#include <iostream>
+#include "SkPictureFlat.h"
+#include "SkCanvas.h"
+#include <sstream>
+#include <vector>
+
+class SkDrawCommand {
+public:
+    /* TODO(chudy): Remove subclasses. */
+    SkDrawCommand();
+
+    virtual ~SkDrawCommand();
+
+    virtual std::string toString();
+
+    virtual const char* toCString() {
+        return GetCommandString(fDrawType);
+    }
+
+    bool getVisibility() const { return fVisible; }
+    void setVisibility(bool toggle) {fVisible = toggle; }
+
+    std::vector<std::string>* Info() {return &fInfo; };
+    virtual void execute(SkCanvas* canvas)=0;
+    DrawType getType() { return fDrawType; };
+
+protected:
+    DrawType fDrawType;
+    std::vector<std::string> fInfo;
+
+private:
+    bool fVisible;
+    static const char* GetCommandString(DrawType type);
+};
+
+class Restore : public SkDrawCommand {
+public:
+    Restore();
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+};
+
+class Clear : public SkDrawCommand {
+public:
+    Clear(SkColor color);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkColor fColor;
+};
+
+class ClipPath : public SkDrawCommand {
+public:
+    ClipPath(const SkPath& path, SkRegion::Op op, bool doAA);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPath* fPath;
+    SkRegion::Op fOp;
+    bool fDoAA;
+};
+
+class ClipRegion : public SkDrawCommand {
+public:
+    ClipRegion(const SkRegion& region, SkRegion::Op op);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkRegion* fRegion;
+    SkRegion::Op fOp;
+};
+
+class ClipRect : public SkDrawCommand {
+public:
+    ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkRect* fRect;
+    SkRegion::Op fOp;
+    bool fDoAA;
+};
+
+class Concat : public SkDrawCommand {
+public:
+    Concat(const SkMatrix& matrix);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkMatrix* fMatrix;
+};
+
+class DrawBitmap : public SkDrawCommand {
+public:
+    DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
+            const SkPaint* paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPaint* fPaint;
+    const SkBitmap* fBitmap;
+    SkScalar fLeft;
+    SkScalar fTop;
+};
+
+class DrawBitmapMatrix : public SkDrawCommand {
+public:
+    DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
+            const SkPaint* paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPaint* fPaint;
+    const SkBitmap* fBitmap;
+    const SkMatrix* fMatrix;
+};
+
+class DrawBitmapNine : public SkDrawCommand {
+public:
+    DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
+            const SkRect& dst, const SkPaint* paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkBitmap* fBitmap;
+    const SkIRect* fCenter;
+    const SkRect* fDst;
+    const SkPaint* fPaint;
+};
+
+class DrawBitmapRect : public SkDrawCommand {
+public:
+    DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
+            const SkRect& dst, const SkPaint* paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkIRect* fSrc;
+    const SkPaint* fPaint;
+    const SkBitmap* fBitmap;
+    const SkRect* fDst;
+};
+
+class DrawData : public SkDrawCommand {
+public:
+    DrawData(const void* data, size_t length);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const void* fData;
+    size_t fLength;
+};
+
+class DrawPaint : public SkDrawCommand {
+public:
+    DrawPaint(const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPaint* fPaint;
+};
+
+class DrawPath : public SkDrawCommand {
+public:
+    DrawPath(const SkPath& path, const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPath* fPath;
+    const SkPaint* fPaint;
+};
+
+class DrawPicture : public SkDrawCommand {
+public:
+    DrawPicture(SkPicture& picture);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkPicture* fPicture;
+};
+
+class DrawPoints : public SkDrawCommand {
+public:
+    DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[],
+            const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPoint* fPts;
+    SkCanvas::PointMode fMode;
+    size_t fCount;
+    const SkPaint* fPaint;
+};
+
+/* TODO(chudy): DrawText is a predefined macro and was breaking something
+ * in the windows build of the debugger.
+ */
+class DrawTextC : public SkDrawCommand {
+public:
+    DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+            const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const void* fText;
+    size_t fByteLength;
+    SkScalar fX;
+    SkScalar fY;
+    const SkPaint* fPaint;
+};
+
+class DrawPosText : public SkDrawCommand {
+public:
+    DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+            const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPoint* fPos;
+    const void* fText;
+    size_t fByteLength;
+    const SkPaint* fPaint;
+};
+
+class DrawTextOnPath : public SkDrawCommand {
+public:
+    DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
+            const SkMatrix* matrix, const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkMatrix* fMatrix;
+    const void* fText;
+    size_t fByteLength;
+    const SkPath* fPath;
+    const SkPaint* fPaint;
+};
+
+class DrawPosTextH : public SkDrawCommand {
+public:
+    DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
+            SkScalar constY, const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkScalar* fXpos;
+    const void* fText;
+    size_t fByteLength;
+    SkScalar fConstY;
+    const SkPaint* fPaint;
+};
+
+class DrawRectC : public SkDrawCommand {
+public:
+    DrawRectC(const SkRect& rect, const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkRect* fRect;
+    const SkPaint* fPaint;
+};
+
+class DrawSprite : public SkDrawCommand {
+public:
+    DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkPaint* fPaint;
+    int fLeft;
+    int fTop;
+    const SkBitmap* fBitmap;
+};
+
+class DrawVertices : public SkDrawCommand {
+public:
+    DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
+            const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
+            SkXfermode* xfermode, const uint16_t indices[], int indexCount,
+            const SkPaint& paint);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkCanvas::VertexMode fVmode;
+    int fVertexCount;
+    int fIndexCount;
+    const SkPoint* fVertices;
+    const SkPoint* fTexs;
+    const SkColor* fColors;
+    const uint16_t* fIndices;
+    SkXfermode* fXfermode;
+    const SkPaint* fPaint;
+};
+
+class Rotate : public SkDrawCommand {
+public:
+    Rotate(SkScalar degrees);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkScalar fDegrees;
+};
+
+class Save : public SkDrawCommand {
+public:
+    Save(SkCanvas::SaveFlags flags);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkCanvas::SaveFlags fFlags;
+};
+
+class SaveLayer : public SkDrawCommand {
+public:
+    SaveLayer(const SkRect* bounds, const SkPaint* paint,
+            SkCanvas::SaveFlags flags);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkRect* fBounds;
+    const SkPaint* fPaint;
+    SkCanvas::SaveFlags fFlags;
+};
+
+class Scale : public SkDrawCommand {
+public:
+    Scale(SkScalar sx, SkScalar sy);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkScalar fSx;
+    SkScalar fSy;
+};
+
+class SetMatrix : public SkDrawCommand {
+public:
+    SetMatrix(const SkMatrix& matrix);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    const SkMatrix* fMatrix;
+};
+
+class Skew : public SkDrawCommand {
+public:
+    Skew(SkScalar sx, SkScalar sy);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkScalar fSx;
+    SkScalar fSy;
+};
+
+class Translate : public SkDrawCommand {
+public:
+    Translate(SkScalar dx, SkScalar dy);
+    virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+    SkScalar fDx;
+    SkScalar fDy;
+};
+
+#endif