clt debugger
Review URL: https://codereview.appspot.com/6267043
git-svn-id: http://skia.googlecode.com/svn/trunk@4404 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDrawCommand.h b/debugger/SkDrawCommand.h
new file mode 100644
index 0000000..45d9dd6
--- /dev/null
+++ b/debugger/SkDrawCommand.h
@@ -0,0 +1,346 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SKDRAWCOMMAND_H_
+#define SKDRAWCOMMAND_H_
+
+#include <iostream>
+#include "SkPictureFlat.h"
+#include "SkCanvas.h"
+#include <sstream>
+#include <vector>
+
+class SkDrawCommand {
+public:
+ /* TODO(chudy): Remove subclasses. */
+ SkDrawCommand();
+
+ virtual ~SkDrawCommand();
+
+ virtual std::string toString();
+
+ virtual const char* toCString() {
+ return GetCommandString(fDrawType);
+ }
+
+ bool getVisibility() const { return fVisible; }
+ void setVisibility(bool toggle) {fVisible = toggle; }
+
+ std::vector<std::string>* Info() {return &fInfo; };
+ virtual void execute(SkCanvas* canvas)=0;
+ DrawType getType() { return fDrawType; };
+
+protected:
+ DrawType fDrawType;
+ std::vector<std::string> fInfo;
+
+private:
+ bool fVisible;
+ static const char* GetCommandString(DrawType type);
+};
+
+class Restore : public SkDrawCommand {
+public:
+ Restore();
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+};
+
+class Clear : public SkDrawCommand {
+public:
+ Clear(SkColor color);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkColor fColor;
+};
+
+class ClipPath : public SkDrawCommand {
+public:
+ ClipPath(const SkPath& path, SkRegion::Op op, bool doAA);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPath* fPath;
+ SkRegion::Op fOp;
+ bool fDoAA;
+};
+
+class ClipRegion : public SkDrawCommand {
+public:
+ ClipRegion(const SkRegion& region, SkRegion::Op op);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkRegion* fRegion;
+ SkRegion::Op fOp;
+};
+
+class ClipRect : public SkDrawCommand {
+public:
+ ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkRect* fRect;
+ SkRegion::Op fOp;
+ bool fDoAA;
+};
+
+class Concat : public SkDrawCommand {
+public:
+ Concat(const SkMatrix& matrix);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkMatrix* fMatrix;
+};
+
+class DrawBitmap : public SkDrawCommand {
+public:
+ DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
+ const SkPaint* paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPaint* fPaint;
+ const SkBitmap* fBitmap;
+ SkScalar fLeft;
+ SkScalar fTop;
+};
+
+class DrawBitmapMatrix : public SkDrawCommand {
+public:
+ DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
+ const SkPaint* paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPaint* fPaint;
+ const SkBitmap* fBitmap;
+ const SkMatrix* fMatrix;
+};
+
+class DrawBitmapNine : public SkDrawCommand {
+public:
+ DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
+ const SkRect& dst, const SkPaint* paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkBitmap* fBitmap;
+ const SkIRect* fCenter;
+ const SkRect* fDst;
+ const SkPaint* fPaint;
+};
+
+class DrawBitmapRect : public SkDrawCommand {
+public:
+ DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
+ const SkRect& dst, const SkPaint* paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkIRect* fSrc;
+ const SkPaint* fPaint;
+ const SkBitmap* fBitmap;
+ const SkRect* fDst;
+};
+
+class DrawData : public SkDrawCommand {
+public:
+ DrawData(const void* data, size_t length);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const void* fData;
+ size_t fLength;
+};
+
+class DrawPaint : public SkDrawCommand {
+public:
+ DrawPaint(const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPaint* fPaint;
+};
+
+class DrawPath : public SkDrawCommand {
+public:
+ DrawPath(const SkPath& path, const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPath* fPath;
+ const SkPaint* fPaint;
+};
+
+class DrawPicture : public SkDrawCommand {
+public:
+ DrawPicture(SkPicture& picture);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkPicture* fPicture;
+};
+
+class DrawPoints : public SkDrawCommand {
+public:
+ DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[],
+ const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPoint* fPts;
+ SkCanvas::PointMode fMode;
+ size_t fCount;
+ const SkPaint* fPaint;
+};
+
+/* TODO(chudy): DrawText is a predefined macro and was breaking something
+ * in the windows build of the debugger.
+ */
+class DrawTextC : public SkDrawCommand {
+public:
+ DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const void* fText;
+ size_t fByteLength;
+ SkScalar fX;
+ SkScalar fY;
+ const SkPaint* fPaint;
+};
+
+class DrawPosText : public SkDrawCommand {
+public:
+ DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+ const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPoint* fPos;
+ const void* fText;
+ size_t fByteLength;
+ const SkPaint* fPaint;
+};
+
+class DrawTextOnPath : public SkDrawCommand {
+public:
+ DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
+ const SkMatrix* matrix, const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkMatrix* fMatrix;
+ const void* fText;
+ size_t fByteLength;
+ const SkPath* fPath;
+ const SkPaint* fPaint;
+};
+
+class DrawPosTextH : public SkDrawCommand {
+public:
+ DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
+ SkScalar constY, const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkScalar* fXpos;
+ const void* fText;
+ size_t fByteLength;
+ SkScalar fConstY;
+ const SkPaint* fPaint;
+};
+
+class DrawRectC : public SkDrawCommand {
+public:
+ DrawRectC(const SkRect& rect, const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkRect* fRect;
+ const SkPaint* fPaint;
+};
+
+class DrawSprite : public SkDrawCommand {
+public:
+ DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkPaint* fPaint;
+ int fLeft;
+ int fTop;
+ const SkBitmap* fBitmap;
+};
+
+class DrawVertices : public SkDrawCommand {
+public:
+ DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
+ const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
+ SkXfermode* xfermode, const uint16_t indices[], int indexCount,
+ const SkPaint& paint);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkCanvas::VertexMode fVmode;
+ int fVertexCount;
+ int fIndexCount;
+ const SkPoint* fVertices;
+ const SkPoint* fTexs;
+ const SkColor* fColors;
+ const uint16_t* fIndices;
+ SkXfermode* fXfermode;
+ const SkPaint* fPaint;
+};
+
+class Rotate : public SkDrawCommand {
+public:
+ Rotate(SkScalar degrees);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkScalar fDegrees;
+};
+
+class Save : public SkDrawCommand {
+public:
+ Save(SkCanvas::SaveFlags flags);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkCanvas::SaveFlags fFlags;
+};
+
+class SaveLayer : public SkDrawCommand {
+public:
+ SaveLayer(const SkRect* bounds, const SkPaint* paint,
+ SkCanvas::SaveFlags flags);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkRect* fBounds;
+ const SkPaint* fPaint;
+ SkCanvas::SaveFlags fFlags;
+};
+
+class Scale : public SkDrawCommand {
+public:
+ Scale(SkScalar sx, SkScalar sy);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkScalar fSx;
+ SkScalar fSy;
+};
+
+class SetMatrix : public SkDrawCommand {
+public:
+ SetMatrix(const SkMatrix& matrix);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ const SkMatrix* fMatrix;
+};
+
+class Skew : public SkDrawCommand {
+public:
+ Skew(SkScalar sx, SkScalar sy);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkScalar fSx;
+ SkScalar fSy;
+};
+
+class Translate : public SkDrawCommand {
+public:
+ Translate(SkScalar dx, SkScalar dy);
+ virtual void execute(SkCanvas* canvas) SK_OVERRIDE;
+private:
+ SkScalar fDx;
+ SkScalar fDy;
+};
+
+#endif