Re-enable nvpr text rendering in DM.
Review URL: https://codereview.chromium.org/1306733007
diff --git a/dm/DM.cpp b/dm/DM.cpp
index becea6c..55651d9 100644
--- a/dm/DM.cpp
+++ b/dm/DM.cpp
@@ -439,8 +439,8 @@
SINK("gpudft", GPUSink, Gr::kNative_GLContextType, api, 0, true, FLAGS_gpu_threading);
SINK("msaa4", GPUSink, Gr::kNative_GLContextType, api, 4, false, FLAGS_gpu_threading);
SINK("msaa16", GPUSink, Gr::kNative_GLContextType, api, 16, false, FLAGS_gpu_threading);
- SINK("nvprmsaa4", GPUSink, Gr::kNVPR_GLContextType, api, 4, false, FLAGS_gpu_threading);
- SINK("nvprmsaa16", GPUSink, Gr::kNVPR_GLContextType, api, 16, false, FLAGS_gpu_threading);
+ SINK("nvprmsaa4", GPUSink, Gr::kNVPR_GLContextType, api, 4, true, FLAGS_gpu_threading);
+ SINK("nvprmsaa16", GPUSink, Gr::kNVPR_GLContextType, api, 16, true, FLAGS_gpu_threading);
#if SK_ANGLE
SINK("angle", GPUSink, Gr::kANGLE_GLContextType, api, 0, false, FLAGS_gpu_threading);
#endif
diff --git a/src/gpu/GrStencilAndCoverTextContext.cpp b/src/gpu/GrStencilAndCoverTextContext.cpp
index 047cd07..479213b 100644
--- a/src/gpu/GrStencilAndCoverTextContext.cpp
+++ b/src/gpu/GrStencilAndCoverTextContext.cpp
@@ -443,7 +443,6 @@
*pipelineBuilder.stencil() = kStencilPass;
- SkASSERT(0 == fQueuedGlyphCount);
SkASSERT(kGlyphBufferSize == fFallbackGlyphsIdx);
dc->drawPaths(&pipelineBuilder, pp, fGlyphs,