commit | 91a798f121a2238639f8e2d08cc776d4f0236ceb | [log] [tgz] |
---|---|---|
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri Sep 06 15:31:06 2013 +0000 |
committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri Sep 06 15:31:06 2013 +0000 |
tree | 2eb3f173e69d21f3a39165f9b835643f8365e383 | |
parent | 04c500fd756053e3fe8e278a253b5ad618742d50 [diff] [blame] |
alpha threshold bitmap shader Committed: http://code.google.com/p/skia/source/detail?r=11122 R=reed@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/23707019 git-svn-id: http://skia.googlecode.com/svn/trunk@11131 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h index 0f44807..f8bb554 100644 --- a/include/gpu/GrTextureAccess.h +++ b/include/gpu/GrTextureAccess.h
@@ -18,7 +18,7 @@ * Represents the filtering and tile modes used to access a texture. It is mostly used with * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would - * be folded into GrTextureAccess. + * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. */ class GrTextureParams { public: