Further defer devRect computation in gpu rect drawing
https://codereview.chromium.org/14798007/
git-svn-id: http://skia.googlecode.com/svn/trunk@9090 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index cae3b6f..f9ed13f 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -388,10 +388,10 @@
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
- SkRect devRect;
- combinedMatrix.mapRect(&devRect, rect);
-
if (combinedMatrix.rectStaysRect()) {
+ SkRect devRect;
+ combinedMatrix.mapRect(&devRect, rect);
+
set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
} else {
@@ -406,10 +406,14 @@
vec[1].normalize();
vec[1].scale(SK_ScalarHalf);
+ // create the rotated rect
fan0Pos->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vsize);
combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
+ // Now create the inset points and then outset the original
+ // rotated points
+
// TL
*((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];