SkSL is now pickier about type conversions

Bug: skia:
Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
Reviewed-on: https://skia-review.googlesource.com/c/188311
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gradients/GrTwoPointConicalGradientLayout.cpp b/src/gpu/gradients/GrTwoPointConicalGradientLayout.cpp
index 418399b..f268e16 100644
--- a/src/gpu/gradients/GrTwoPointConicalGradientLayout.cpp
+++ b/src/gpu/gradients/GrTwoPointConicalGradientLayout.cpp
@@ -44,24 +44,24 @@
         SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
         fragBuilder->codeAppendf(
                 "float2 p = %s;\nfloat t = -1.0;\nhalf v = 1.0;\n@switch (%d) {\n    case 1:\n     "
-                "   {\n            half r0_2 = %s.y;\n            t = float(float(r0_2) - p.y * "
-                "p.y);\n            if (t >= 0.0) {\n                t = p.x + sqrt(t);\n          "
-                "  } else {\n                v = -1.0;\n            }\n        }\n        break;\n "
-                "   case 0:\n        {\n            half r0 = %s.x;\n            @if (%s) {\n      "
-                "          t = length(p) - float(r0);\n            } else {\n                t = "
-                "-length(p) - float(r0);\n",
+                "   {\n            half r0_2 = %s.y;\n            t = float(r0_2) - p.y * p.y;\n   "
+                "         if (t >= 0.0) {\n                t = p.x + sqrt(t);\n            } else "
+                "{\n                v = -1.0;\n            }\n        }\n        break;\n    case "
+                "0:\n        {\n            half r0 = %s.x;\n            @if (%s) {\n              "
+                "  t = length(p) - float(r0);\n            } else {\n                t = "
+                "-length(p) - float(r0);\n       ",
                 sk_TransformedCoords2D_0.c_str(), (int)_outer.type(),
                 args.fUniformHandler->getUniformCStr(fFocalParamsVar),
                 args.fUniformHandler->getUniformCStr(fFocalParamsVar),
                 (_outer.isRadiusIncreasing() ? "true" : "false"));
         fragBuilder->codeAppendf(
-                "            }\n        }\n        break;\n    case 2:\n        {\n            "
-                "half invR1 = %s.x;\n            half fx = %s.y;\n            float x_t = -1.0;\n  "
-                "          @if (%s) {\n                x_t = dot(p, p) / p.x;\n            } else "
-                "if (%s) {\n                x_t = length(p) - p.x * float(invR1);\n            } "
-                "else {\n                float temp = p.x * p.x - p.y * p.y;\n                if "
-                "(temp >= 0.0) {\n                    @if (%s || !%s) {\n                        "
-                "x_t = -sqrt(temp) - p.x * float",
+                "     }\n        }\n        break;\n    case 2:\n        {\n            half invR1 "
+                "= %s.x;\n            half fx = %s.y;\n            float x_t = -1.0;\n            "
+                "@if (%s) {\n                x_t = dot(p, p) / p.x;\n            } else if (%s) "
+                "{\n                x_t = length(p) - p.x * float(invR1);\n            } else {\n  "
+                "              float temp = p.x * p.x - p.y * p.y;\n                if (temp >= "
+                "0.0) {\n                    @if (%s || !%s) {\n                        x_t = "
+                "-sqrt(temp) - p.x * float(invR1)",
                 args.fUniformHandler->getUniformCStr(fFocalParamsVar),
                 args.fUniformHandler->getUniformCStr(fFocalParamsVar),
                 (_outer.isFocalOnCircle() ? "true" : "false"),
@@ -69,19 +69,19 @@
                 (_outer.isSwapped() ? "true" : "false"),
                 (_outer.isRadiusIncreasing() ? "true" : "false"));
         fragBuilder->codeAppendf(
-                "(invR1);\n                    } else {\n                        x_t = sqrt(temp) "
-                "- p.x * float(invR1);\n                    }\n                }\n            }\n  "
-                "          @if (!%s) {\n                if (x_t <= 0.0) {\n                    v = "
-                "-1.0;\n                }\n            }\n            @if (%s) {\n                "
-                "@if (%s) {\n                    t = x_t;\n                } else {\n              "
-                "      t = x_t + float(fx);\n                }\n            } else {\n             "
-                "   @if (%s) {\n       ",
+                ";\n                    } else {\n                        x_t = sqrt(temp) - p.x * "
+                "float(invR1);\n                    }\n                }\n            }\n          "
+                "  @if (!%s) {\n                if (x_t <= 0.0) {\n                    v = -1.0;\n "
+                "               }\n            }\n            @if (%s) {\n                @if (%s) "
+                "{\n                    t = x_t;\n                } else {\n                    t "
+                "= x_t + float(fx);\n                }\n            } else {\n                @if "
+                "(%s) {\n              ",
                 (_outer.isWellBehaved() ? "true" : "false"),
                 (_outer.isRadiusIncreasing() ? "true" : "false"),
                 (_outer.isNativelyFocal() ? "true" : "false"),
                 (_outer.isNativelyFocal() ? "true" : "false"));
         fragBuilder->codeAppendf(
-                "             t = -x_t;\n                } else {\n                    t = -x_t + "
+                "      t = -x_t;\n                } else {\n                    t = -x_t + "
                 "float(fx);\n                }\n            }\n            @if (%s) {\n            "
                 "    t = 1.0 - t;\n            }\n        }\n        break;\n}\n%s = "
                 "half4(half(t), v, 0.0, 0.0);\n",