Fix GPU-less build.  Unreviewed.

git-svn-id: http://skia.googlecode.com/svn/trunk@7276 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkBicubicImageFilter.cpp b/src/effects/SkBicubicImageFilter.cpp
index b02305a..7ebee53 100644
--- a/src/effects/SkBicubicImageFilter.cpp
+++ b/src/effects/SkBicubicImageFilter.cpp
@@ -9,6 +9,7 @@
 #include "SkBitmap.h"
 #include "SkColorPriv.h"
 #include "SkFlattenableBuffers.h"
+#include "SkMatrix.h"
 #include "SkRect.h"
 #include "SkUnPreMultiply.h"
 
@@ -147,6 +148,8 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
+#if SK_SUPPORT_GPU
+
 class GrGLBicubicEffect;
 
 class GrBicubicEffect : public GrSingleTextureEffect {
@@ -333,7 +336,6 @@
     return GrBicubicEffect::Create(textures[texIdx], coefficients);
 }
 
-#if SK_SUPPORT_GPU
 GrTexture* SkBicubicImageFilter::filterImageGPU(Proxy* proxy, GrTexture* src, const SkRect& rect) {
     SkAutoTUnref<GrTexture> srcTexture(this->getInputResultAsTexture(proxy, src, rect));
     GrContext* context = srcTexture->getContext();