more rect api simplifications

set --> setLTRB
set(pts, count) --> setBounds

Bug: skia:9328
Change-Id: I807c0598a8b23b2f721db118ec41c1607114205a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237038
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
diff --git a/src/gpu/ops/GrStrokeRectOp.cpp b/src/gpu/ops/GrStrokeRectOp.cpp
index a435832..1e07966 100644
--- a/src/gpu/ops/GrStrokeRectOp.cpp
+++ b/src/gpu/ops/GrStrokeRectOp.cpp
@@ -150,10 +150,10 @@
             // We want to be consistent with how we snap non-aa lines. To match what we do in
             // GrGLSLVertexShaderBuilder, we first floor all the vertex values and then add half a
             // pixel to force us to pixel centers.
-            bounds.set(SkScalarFloorToScalar(bounds.fLeft),
-                       SkScalarFloorToScalar(bounds.fTop),
-                       SkScalarFloorToScalar(bounds.fRight),
-                       SkScalarFloorToScalar(bounds.fBottom));
+            bounds.setLTRB(SkScalarFloorToScalar(bounds.fLeft),
+                           SkScalarFloorToScalar(bounds.fTop),
+                           SkScalarFloorToScalar(bounds.fRight),
+                           SkScalarFloorToScalar(bounds.fBottom));
             bounds.offset(0.5f, 0.5f);
             this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
         } else {