more rect api simplifications
set --> setLTRB
set(pts, count) --> setBounds
Bug: skia:9328
Change-Id: I807c0598a8b23b2f721db118ec41c1607114205a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237038
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
diff --git a/src/gpu/ops/GrStrokeRectOp.cpp b/src/gpu/ops/GrStrokeRectOp.cpp
index a435832..1e07966 100644
--- a/src/gpu/ops/GrStrokeRectOp.cpp
+++ b/src/gpu/ops/GrStrokeRectOp.cpp
@@ -150,10 +150,10 @@
// We want to be consistent with how we snap non-aa lines. To match what we do in
// GrGLSLVertexShaderBuilder, we first floor all the vertex values and then add half a
// pixel to force us to pixel centers.
- bounds.set(SkScalarFloorToScalar(bounds.fLeft),
- SkScalarFloorToScalar(bounds.fTop),
- SkScalarFloorToScalar(bounds.fRight),
- SkScalarFloorToScalar(bounds.fBottom));
+ bounds.setLTRB(SkScalarFloorToScalar(bounds.fLeft),
+ SkScalarFloorToScalar(bounds.fTop),
+ SkScalarFloorToScalar(bounds.fRight),
+ SkScalarFloorToScalar(bounds.fBottom));
bounds.offset(0.5f, 0.5f);
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
} else {