SkPaint::FilterLevel -> SkFilterQuality
clone (+rebase) of https://codereview.chromium.org/1009183002/
BUG=skia:
TBR=scroggo@google.com
Review URL: https://codereview.chromium.org/1014533004
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index bf70b5c..eb1d9b9 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -134,11 +134,11 @@
SkPaint p;
p.setColor(0xFF000000);
- p.setFilterLevel(SkPaint::kLow_FilterLevel);
+ p.setFilterQuality(kLow_SkFilterQuality);
SkPaint p2; // for drawVertices path
p2.setColor(0xFF000000);
- p2.setFilterLevel(SkPaint::kLow_FilterLevel);
+ p2.setFilterQuality(kLow_SkFilterQuality);
p2.setShader(SkShader::CreateBitmapShader(fAtlas,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode))->unref();