Minor code cleanup (left over from prior CL)
This was requested in https://codereview.chromium.org/1309543012/ (Add new GM to directly exercise perspective bitmap drawing)
Review URL: https://codereview.chromium.org/1320673011
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 8bb3595..9c45c9b 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -11,18 +11,6 @@
#include "SkPoint3.h"
#include "SkShader.h"
-static SkBitmap make_checkerboard(int texSize) {
- SkBitmap bitmap;
- bitmap.allocN32Pixels(texSize, texSize);
-
- SkCanvas canvas(bitmap);
- sk_tool_utils::draw_checkerboard(&canvas,
- sk_tool_utils::color_to_565(0x0),
- sk_tool_utils::color_to_565(0xFF804020),
- 8);
- return bitmap;
-}
-
// Create a hemispherical normal map
static SkBitmap make_hemi_normalmap(int texSize) {
SkBitmap hemi;
@@ -87,7 +75,11 @@
}
void onOnceBeforeDraw() override {
- fDiffuse = make_checkerboard(kTexSize);
+ fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 8);
fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);