| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLRenderTarget.h" |
| |
| #include "GrContext.h" |
| #include "GrGLGpu.h" |
| #include "GrGLUtil.h" |
| #include "GrGpuResourcePriv.h" |
| #include "GrRenderTargetPriv.h" |
| #include "SkTraceMemoryDump.h" |
| |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
| // Constructor for wrapped render targets. |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
| const GrSurfaceDesc& desc, |
| const IDDesc& idDesc, |
| GrGLStencilAttachment* stencil) |
| : GrSurface(gpu, desc) |
| , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) { |
| this->init(desc, idDesc); |
| this->registerWithCacheWrapped(); |
| } |
| |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, |
| const IDDesc& idDesc) |
| : GrSurface(gpu, desc) |
| , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) { |
| this->init(desc, idDesc); |
| } |
| |
| inline GrRenderTargetFlags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, |
| const IDDesc& idDesc) { |
| GrRenderTargetFlags flags = GrRenderTargetFlags::kNone; |
| if (idDesc.fIsMixedSampled) { |
| SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled. |
| flags |= GrRenderTargetFlags::kMixedSampled; |
| } |
| if (GrCaps::WindowRectsSupport::kNone != glCaps.windowRectsSupport() && idDesc.fRTFBOID) { |
| flags |= GrRenderTargetFlags::kWindowRectsSupport; |
| } |
| return flags; |
| } |
| |
| void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
| fRTFBOID = idDesc.fRTFBOID; |
| fTexFBOID = idDesc.fTexFBOID; |
| fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| fRTFBOOwnership = idDesc.fRTFBOOwnership; |
| |
| fViewport.fLeft = 0; |
| fViewport.fBottom = 0; |
| fViewport.fWidth = desc.fWidth; |
| fViewport.fHeight = desc.fHeight; |
| |
| fNumSamplesOwnedPerPixel = this->totalSamples(); |
| } |
| |
| sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, |
| const GrSurfaceDesc& desc, |
| const IDDesc& idDesc, |
| int stencilBits) { |
| GrGLStencilAttachment* sb = nullptr; |
| if (stencilBits) { |
| GrGLStencilAttachment::IDDesc sbDesc; |
| GrGLStencilAttachment::Format format; |
| format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; |
| format.fPacked = false; |
| format.fStencilBits = stencilBits; |
| format.fTotalBits = stencilBits; |
| // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted |
| sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, |
| desc.fSampleCnt, format); |
| } |
| return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb)); |
| } |
| |
| size_t GrGLRenderTarget::onGpuMemorySize() const { |
| return GrSurface::ComputeSize(this->config(), this->width(), this->height(), |
| fNumSamplesOwnedPerPixel, GrMipMapped::kNo); |
| } |
| |
| bool GrGLRenderTarget::completeStencilAttachment() { |
| GrGLGpu* gpu = this->getGLGpu(); |
| const GrGLInterface* interface = gpu->glInterface(); |
| GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); |
| if (nullptr == stencil) { |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_STENCIL_ATTACHMENT, |
| GR_GL_RENDERBUFFER, 0)); |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, 0)); |
| #ifdef SK_DEBUG |
| if (kChromium_GrGLDriver != gpu->glContext().driver()) { |
| // This check can cause problems in Chromium if the context has been asynchronously |
| // abandoned (see skbug.com/5200) |
| GrGLenum status; |
| GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
| } |
| #endif |
| return true; |
| } else { |
| const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); |
| GrGLuint rb = glStencil->renderbufferID(); |
| |
| gpu->invalidateBoundRenderTarget(); |
| gpu->stats()->incRenderTargetBinds(); |
| GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_STENCIL_ATTACHMENT, |
| GR_GL_RENDERBUFFER, rb)); |
| if (glStencil->format().fPacked) { |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, rb)); |
| } else { |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, 0)); |
| } |
| |
| #ifdef SK_DEBUG |
| if (kChromium_GrGLDriver != gpu->glContext().driver()) { |
| // This check can cause problems in Chromium if the context has been asynchronously |
| // abandoned (see skbug.com/5200) |
| GrGLenum status; |
| GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
| SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
| } |
| #endif |
| return true; |
| } |
| } |
| |
| void GrGLRenderTarget::onRelease() { |
| if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { |
| if (fTexFBOID) { |
| GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
| } |
| if (fRTFBOID && fRTFBOID != fTexFBOID) { |
| GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
| } |
| if (fMSColorRenderbufferID) { |
| GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| } |
| } |
| fRTFBOID = 0; |
| fTexFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onRelease(); |
| } |
| |
| void GrGLRenderTarget::onAbandon() { |
| fRTFBOID = 0; |
| fTexFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onAbandon(); |
| } |
| |
| GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
| SkASSERT(!this->wasDestroyed()); |
| return static_cast<GrGLGpu*>(this->getGpu()); |
| } |
| |
| bool GrGLRenderTarget::canAttemptStencilAttachment() const { |
| if (this->getGpu()->getContext()->caps()->avoidStencilBuffers()) { |
| return false; |
| } |
| |
| // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently |
| // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, |
| // Skia created it. |
| return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; |
| } |
| |
| void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { |
| // Don't log the backing texture's contribution to the memory size. This will be handled by the |
| // texture object. |
| |
| // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer |
| // (have a fMSColorRenderbufferID). |
| if (fMSColorRenderbufferID) { |
| size_t size = GrSurface::ComputeSize(this->config(), this->width(), this->height(), |
| this->msaaSamples(), GrMipMapped::kNo); |
| |
| // Due to this resource having both a texture and a renderbuffer component, dump as |
| // skia/gpu_resources/resource_#/renderbuffer |
| SkString dumpName("skia/gpu_resources/resource_"); |
| dumpName.appendU32(this->uniqueID().asUInt()); |
| dumpName.append("/renderbuffer"); |
| |
| traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size); |
| |
| if (this->isPurgeable()) { |
| traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size); |
| } |
| |
| SkString renderbuffer_id; |
| renderbuffer_id.appendU32(fMSColorRenderbufferID); |
| traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", |
| renderbuffer_id.c_str()); |
| } |
| } |
| |
| int GrGLRenderTarget::msaaSamples() const { |
| if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { |
| // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own |
| // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. |
| return SkTMax(1, this->numStencilSamples()); |
| } |
| |
| // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use |
| // 0 for the sample count. |
| return 0; |
| } |
| |
| int GrGLRenderTarget::totalSamples() const { |
| int total_samples = this->msaaSamples(); |
| |
| if (fTexFBOID != kUnresolvableFBOID) { |
| // If we own the resolve buffer then that is one more sample per pixel. |
| total_samples += 1; |
| } |
| |
| return total_samples; |
| } |