Disable program binary caching on AMD + ANGLE D3D9

This should fix the flaky GM results that appeared when caching was
fixed/enabled recently.

Bug: skia:10395
Change-Id: Idd35f6a57e94504d56186be3601b52728ada97e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297018
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
3 files changed