Reland "Merge GrContext::init into GrDirectContext ..."
This reverts commit e9b9c3bd7f1900264f18ffe9b3d2b9ff41a7f5cd.
Reason for revert: Fixed MSVC
Original change's description:
> Revert "Merge GrContext::init into GrDirectContext ..."
>
> This reverts commit 48d8724097d0b108259c2aef7df8ed1aa08bd574.
>
> Reason for revert: Breaking MSVC bots
>
> Original change's description:
> > Merge GrContext::init into GrDirectContext ...
> >
> > And minor cleanups associated with the initialization of these classes.
> >
> > Change-Id: Ida0372d0b1a0b8bf5b309814de5418e47ea34fdb
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324122
> > Commit-Queue: Adlai Holler <adlai@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Auto-Submit: Adlai Holler <adlai@google.com>
>
> TBR=robertphillips@google.com,adlai@google.com
>
> Change-Id: I00b2ddaeaef53e3fe05a338c88158cf235f325c4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324132
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I88bac7cd3aab070460671e82cbd924fbb42a2740
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324616
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
diff --git a/src/gpu/GrDirectContext.cpp b/src/gpu/GrDirectContext.cpp
index 84b6c59..239ae4a 100644
--- a/src/gpu/GrDirectContext.cpp
+++ b/src/gpu/GrDirectContext.cpp
@@ -9,9 +9,13 @@
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrContextThreadSafeProxy.h"
+#include "src/core/SkTaskGroup.h"
+#include "src/gpu/GrClientMappedBufferManager.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrContextThreadSafeProxyPriv.h"
#include "src/gpu/GrGpu.h"
+#include "src/gpu/GrResourceProvider.h"
+#include "src/gpu/GrShaderUtils.h"
#include "src/gpu/effects/GrSkSLFP.h"
#include "src/gpu/gl/GrGLGpu.h"
@@ -45,16 +49,27 @@
static const bool kDefaultReduceOpsTaskSplitting = false;
#endif
+#define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner())
+
GrDirectContext::GrDirectContext(GrBackendApi backend, const GrContextOptions& options)
: INHERITED(GrContextThreadSafeProxyPriv::Make(backend, options)) {
}
GrDirectContext::~GrDirectContext() {
+ ASSERT_SINGLE_OWNER
// this if-test protects against the case where the context is being destroyed
// before having been fully created
- if (this->priv().getGpu()) {
+ if (fGpu) {
this->flushAndSubmit();
}
+
+ this->destroyDrawingManager();
+ fMappedBufferManager.reset();
+
+ // Ideally we could just let the ptr drop, but resource cache queries this ptr in releaseAll.
+ if (fResourceCache) {
+ fResourceCache->releaseAll();
+ }
}
void GrDirectContext::abandonContext() {
@@ -84,16 +99,42 @@
}
bool GrDirectContext::init() {
- const GrGpu* gpu = this->priv().getGpu();
- if (!gpu) {
+ ASSERT_SINGLE_OWNER
+ if (!fGpu) {
return false;
}
- fThreadSafeProxy->priv().init(gpu->refCaps());
+ fThreadSafeProxy->priv().init(fGpu->refCaps());
if (!INHERITED::init()) {
return false;
}
+ SkASSERT(this->getTextBlobCache());
+ SkASSERT(this->threadSafeCache());
+
+ fStrikeCache = std::make_unique<GrStrikeCache>();
+ fResourceCache = std::make_unique<GrResourceCache>(this->caps(), this->singleOwner(),
+ this->contextID());
+ fResourceCache->setProxyProvider(this->proxyProvider());
+ fResourceCache->setThreadSafeCache(this->threadSafeCache());
+ fResourceProvider = std::make_unique<GrResourceProvider>(fGpu.get(), fResourceCache.get(),
+ this->singleOwner());
+ fMappedBufferManager = std::make_unique<GrClientMappedBufferManager>(this->contextID());
+
+ fDidTestPMConversions = false;
+
+ // DDL TODO: we need to think through how the task group & persistent cache
+ // get passed on to/shared between all the DDLRecorders created with this context.
+ if (this->options().fExecutor) {
+ fTaskGroup = std::make_unique<SkTaskGroup>(*this->options().fExecutor);
+ }
+
+ fPersistentCache = this->options().fPersistentCache;
+ fShaderErrorHandler = this->options().fShaderErrorHandler;
+ if (!fShaderErrorHandler) {
+ fShaderErrorHandler = GrShaderUtils::DefaultShaderErrorHandler();
+ }
+
bool reduceOpsTaskSplitting = kDefaultReduceOpsTaskSplitting;
if (GrContextOptions::Enable::kNo == this->options().fReduceOpsTaskSplitting) {
reduceOpsTaskSplitting = false;