Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
Review URL: https://codereview.chromium.org/678073005
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 7908813..4a274c6 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -257,25 +257,27 @@
header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
- if (gpu->caps()->pathRenderingSupport() &&
- GrGpu::IsPathRenderingDrawType(drawType) &&
- gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {
- header->fUseFragShaderOnly = true;
+ bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
+ if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
+ header->fUseNvpr = true;
SkASSERT(!optState.hasGeometryProcessor());
} else {
- header->fUseFragShaderOnly = false;
+ header->fUseNvpr = false;
}
- bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
- GR_GL_NO_CONSTANT_ATTRIBUTES;
+ bool hasUniformColor = inputColorIsUsed &&
+ (isPathRendering || !optState.hasColorVertexAttribute());
+
+ bool hasUniformCoverage = inputCoverageIsUsed &&
+ (isPathRendering || !optState.hasCoverageVertexAttribute());
if (!inputColorIsUsed) {
header->fColorInput = kAllOnes_ColorInput;
- } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
+ } else if (hasUniformColor) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
- SkASSERT(!header->fUseFragShaderOnly);
+ SkASSERT(!header->fUseNvpr);
}
bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
@@ -283,11 +285,11 @@
if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kAllOnes_ColorInput;
- } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
+ } else if (hasUniformCoverage) {
header->fCoverageInput = kUniform_ColorInput;
} else {
header->fCoverageInput = kAttribute_ColorInput;
- SkASSERT(!header->fUseFragShaderOnly);
+ SkASSERT(!header->fUseNvpr);
}
if (optState.readsDst()) {