GrGlGpu::ProgramCache no longer holds a GrGlGpu back pointer
In the threaded compilation world, the GrUtilityContext active on
a given thread will have to be passed in to the cache.
Change-Id: Id4f59b2e710080ab808275aeb2ffbcab38b3eadc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379061
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/gl/GrGLGpuProgramCache.cpp b/src/gpu/gl/GrGLGpuProgramCache.cpp
index 4bc0e78..702b2de 100644
--- a/src/gpu/gl/GrGLGpuProgramCache.cpp
+++ b/src/gpu/gl/GrGLGpuProgramCache.cpp
@@ -28,9 +28,9 @@
GrGLPrecompiledProgram fPrecompiledProgram;
};
-GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu)
- : fMap(gpu->getContext()->priv().options().fRuntimeProgramCacheSize)
- , fGpu(gpu) {}
+GrGLGpu::ProgramCache::ProgramCache(int runtimeProgramCacheSize)
+ : fMap(runtimeProgramCacheSize) {
+}
GrGLGpu::ProgramCache::~ProgramCache() {}
@@ -48,18 +48,20 @@
fMap.reset();
}
-sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* renderTarget,
+sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
+ GrRenderTarget* renderTarget,
const GrProgramInfo& programInfo) {
- const GrCaps& caps = *fGpu->caps();
+ const GrCaps* caps = dContext->priv().caps();
- GrProgramDesc desc = caps.makeDesc(renderTarget, programInfo);
+ GrProgramDesc desc = caps->makeDesc(renderTarget, programInfo);
if (!desc.isValid()) {
- GrCapsDebugf(&caps, "Failed to gl program descriptor!\n");
+ GrCapsDebugf(caps, "Failed to gl program descriptor!\n");
return nullptr;
}
Stats::ProgramCacheResult stat;
- sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(renderTarget, desc, programInfo, &stat);
+ sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(dContext, renderTarget, desc,
+ programInfo, &stat);
if (!tmp) {
fStats.incNumInlineCompilationFailures();
} else {
@@ -69,7 +71,8 @@
return tmp;
}
-sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrRenderTarget* renderTarget,
+sk_sp<GrGLProgram> GrGLGpu::ProgramCache::findOrCreateProgram(GrDirectContext* dContext,
+ GrRenderTarget* renderTarget,
const GrProgramDesc& desc,
const GrProgramInfo& programInfo,
Stats::ProgramCacheResult* stat) {
@@ -79,7 +82,7 @@
// We've pre-compiled the GL program, but don't have the GrGLProgram scaffolding
const GrGLPrecompiledProgram* precompiledProgram = &((*entry)->fPrecompiledProgram);
SkASSERT(precompiledProgram->fProgramID != 0);
- (*entry)->fProgram = GrGLProgramBuilder::CreateProgram(fGpu, renderTarget, desc,
+ (*entry)->fProgram = GrGLProgramBuilder::CreateProgram(dContext, renderTarget, desc,
programInfo, precompiledProgram);
if (!(*entry)->fProgram) {
// Should we purge the program ID from the cache at this point?
@@ -91,7 +94,7 @@
*stat = Stats::ProgramCacheResult::kPartial;
} else if (!entry) {
// We have a cache miss
- sk_sp<GrGLProgram> program = GrGLProgramBuilder::CreateProgram(fGpu, renderTarget,
+ sk_sp<GrGLProgram> program = GrGLProgramBuilder::CreateProgram(dContext, renderTarget,
desc, programInfo);
if (!program) {
fStats.incNumCompilationFailures();
@@ -105,7 +108,9 @@
return (*entry)->fProgram;
}
-bool GrGLGpu::ProgramCache::precompileShader(const SkData& key, const SkData& data) {
+bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext,
+ const SkData& key,
+ const SkData& data) {
GrProgramDesc desc;
if (!GrProgramDesc::BuildFromData(&desc, key.data(), key.size())) {
return false;
@@ -118,7 +123,7 @@
}
GrGLPrecompiledProgram precompiledProgram;
- if (!GrGLProgramBuilder::PrecompileProgram(&precompiledProgram, fGpu, data)) {
+ if (!GrGLProgramBuilder::PrecompileProgram(dContext, &precompiledProgram, data)) {
return false;
}