| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkArenaAlloc.h" |
| #include "SkBitmapProcShader.h" |
| #include "SkColorShader.h" |
| #include "SkColorSpaceXformer.h" |
| #include "SkEmptyShader.h" |
| #include "SkMallocPixelRef.h" |
| #include "SkPaint.h" |
| #include "SkPicture.h" |
| #include "SkPictureShader.h" |
| #include "SkRasterPipeline.h" |
| #include "SkReadBuffer.h" |
| #include "SkScalar.h" |
| #include "SkShaderBase.h" |
| #include "SkTLazy.h" |
| #include "SkWriteBuffer.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrFragmentProcessor.h" |
| #endif |
| |
| SkShaderBase::SkShaderBase(const SkMatrix* localMatrix) |
| : fLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()) { |
| // Pre-cache so future calls to fLocalMatrix.getType() are threadsafe. |
| (void)fLocalMatrix.getType(); |
| } |
| |
| SkShaderBase::~SkShaderBase() {} |
| |
| void SkShaderBase::flatten(SkWriteBuffer& buffer) const { |
| this->INHERITED::flatten(buffer); |
| bool hasLocalM = !fLocalMatrix.isIdentity(); |
| buffer.writeBool(hasLocalM); |
| if (hasLocalM) { |
| buffer.writeMatrix(fLocalMatrix); |
| } |
| } |
| |
| SkTCopyOnFirstWrite<SkMatrix> |
| SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix, |
| const SkMatrix* postLocalMatrix) const { |
| SkTCopyOnFirstWrite<SkMatrix> m(fLocalMatrix); |
| |
| if (preLocalMatrix) { |
| m.writable()->preConcat(*preLocalMatrix); |
| } |
| |
| if (postLocalMatrix) { |
| m.writable()->postConcat(*postLocalMatrix); |
| } |
| |
| return m; |
| } |
| |
| bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm, |
| const SkMatrix* outerLocalMatrix, |
| SkMatrix* totalInverse) const { |
| return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse); |
| } |
| |
| bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const { |
| SkColor storage; |
| if (nullptr == colorPtr) { |
| colorPtr = &storage; |
| } |
| if (this->onAsLuminanceColor(colorPtr)) { |
| *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque |
| return true; |
| } |
| return false; |
| } |
| |
| SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const { |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| // We always fall back to raster pipeline when perspective is present. |
| if (rec.fMatrix->hasPerspective() || |
| fLocalMatrix.hasPerspective() || |
| (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective()) || |
| !this->computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, nullptr)) { |
| return nullptr; |
| } |
| |
| return this->onMakeContext(rec, alloc); |
| #else |
| return nullptr; |
| #endif |
| } |
| |
| SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec) |
| : fShader(shader), fCTM(*rec.fMatrix) |
| { |
| // We should never use a context with perspective. |
| SkASSERT(!rec.fMatrix->hasPerspective()); |
| SkASSERT(!rec.fLocalMatrix || !rec.fLocalMatrix->hasPerspective()); |
| SkASSERT(!shader.getLocalMatrix().hasPerspective()); |
| |
| // Because the context parameters must be valid at this point, we know that the matrix is |
| // invertible. |
| SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &fTotalInverse)); |
| |
| fPaintAlpha = rec.fPaint->getAlpha(); |
| } |
| |
| SkShaderBase::Context::~Context() {} |
| |
| const SkMatrix& SkShader::getLocalMatrix() const { |
| return as_SB(this)->getLocalMatrix(); |
| } |
| |
| SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { |
| return as_SB(this)->onIsAImage(localMatrix, xy); |
| } |
| |
| SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| return kNone_GradientType; |
| } |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> SkShaderBase::asFragmentProcessor(const GrFPArgs&) const { |
| return nullptr; |
| } |
| #endif |
| |
| sk_sp<SkShader> SkShader::makeAsALocalMatrixShader(SkMatrix*) const { |
| return nullptr; |
| } |
| |
| sk_sp<SkShader> SkShader::MakeEmptyShader() { return sk_make_sp<SkEmptyShader>(); } |
| |
| sk_sp<SkShader> SkShader::MakeColorShader(SkColor color) { return sk_make_sp<SkColorShader>(color); } |
| |
| sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, |
| const SkMatrix* localMatrix) { |
| if (localMatrix && !localMatrix->invert(nullptr)) { |
| return nullptr; |
| } |
| return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode); |
| } |
| |
| sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy, |
| const SkMatrix* localMatrix, const SkRect* tile) { |
| if (localMatrix && !localMatrix->invert(nullptr)) { |
| return nullptr; |
| } |
| return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile); |
| } |
| |
| bool SkShaderBase::appendStages(const StageRec& rec) const { |
| return this->onAppendStages(rec); |
| } |
| |
| bool SkShaderBase::onAppendStages(const StageRec& rec) const { |
| // SkShader::Context::shadeSpan() handles the paint opacity internally, |
| // but SkRasterPipelineBlitter applies it as a separate stage. |
| // We skip the internal shadeSpan() step by forcing the paint opaque. |
| SkTCopyOnFirstWrite<SkPaint> opaquePaint(rec.fPaint); |
| if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { |
| opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); |
| } |
| |
| ContextRec cr(*opaquePaint, rec.fCTM, rec.fLocalM, rec.fDstColorType, rec.fDstCS); |
| |
| struct CallbackCtx : SkRasterPipeline_CallbackCtx { |
| sk_sp<SkShader> shader; |
| Context* ctx; |
| }; |
| auto cb = rec.fAlloc->make<CallbackCtx>(); |
| cb->shader = rec.fDstCS ? SkColorSpaceXformer::Make(sk_ref_sp(rec.fDstCS))->apply(this) |
| : sk_ref_sp((SkShader*)this); |
| cb->ctx = as_SB(cb->shader)->makeContext(cr, rec.fAlloc); |
| cb->fn = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) { |
| auto c = (CallbackCtx*)self; |
| int x = (int)c->rgba[0], |
| y = (int)c->rgba[1]; |
| SkPMColor tmp[SkRasterPipeline_kMaxStride]; |
| c->ctx->shadeSpan(x,y, tmp, active_pixels); |
| |
| for (int i = 0; i < active_pixels; i++) { |
| auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]); |
| memcpy(c->rgba + 4*i, rgba_4f.vec(), 4*sizeof(float)); |
| } |
| }; |
| |
| if (cb->ctx) { |
| rec.fPipeline->append(SkRasterPipeline::seed_shader); |
| rec.fPipeline->append(SkRasterPipeline::callback, cb); |
| return true; |
| } |
| return false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) { |
| return SkShader::MakeEmptyShader(); |
| } |