When we're not using the NULL buffer data hint update with glBufferData rather than glBufferSubData.

Review URL: http://codereview.appspot.com/5253047/




git-svn-id: http://skia.googlecode.com/svn/trunk@2443 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLIndexBuffer.h b/gpu/src/GrGLIndexBuffer.h
index e4e77c9..c3e2287 100644
--- a/gpu/src/GrGLIndexBuffer.h
+++ b/gpu/src/GrGLIndexBuffer.h
@@ -30,9 +30,7 @@
     virtual void unlock();
     virtual bool isLocked() const;
     virtual bool updateData(const void* src, size_t srcSizeInBytes);
-    virtual bool updateSubData(const void* src,
-                               size_t srcSizeInBytes,
-                               size_t offset);
+
 protected:
     GrGLIndexBuffer(GrGpuGL* gpu,
                     GrGLuint id,