GrGLES: clean up android_get_gl_proc
Change-Id: Ia65b582d17c80e27574042c02363ec75bafcb0db
Reviewed-on: https://skia-review.googlesource.com/114440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
diff --git a/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp b/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp
index d40d7a7..a8732d7 100644
--- a/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp
+++ b/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp
@@ -12,6 +12,9 @@
#include "gl/GrGLUtil.h"
#include <EGL/egl.h>
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+#endif
#include <GLES2/gl2.h>
static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
@@ -20,215 +23,114 @@
// will return the wrong pointer for built in GLES2 functions. This set of functions
// was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and
// the address returned by eglGetProcAddress.
- if (0 == strcmp("glActiveTexture", name)) {
- return (GrGLFuncPtr) glActiveTexture;
- } else if (0 == strcmp("glAttachShader", name)) {
- return (GrGLFuncPtr) glAttachShader;
- } else if (0 == strcmp("glBindAttribLocation", name)) {
- return (GrGLFuncPtr) glBindAttribLocation;
- } else if (0 == strcmp("glBindBuffer", name)) {
- return (GrGLFuncPtr) glBindBuffer;
- } else if (0 == strcmp("glBindTexture", name)) {
- return (GrGLFuncPtr) glBindTexture;
- } else if (0 == strcmp("glBlendColor", name)) {
- return (GrGLFuncPtr) glBlendColor;
- } else if (0 == strcmp("glBlendEquation", name)) {
- return (GrGLFuncPtr) glBlendEquation;
- } else if (0 == strcmp("glBlendFunc", name)) {
- return (GrGLFuncPtr) glBlendFunc;
- } else if (0 == strcmp("glBufferData", name)) {
- return (GrGLFuncPtr) glBufferData;
- } else if (0 == strcmp("glBufferSubData", name)) {
- return (GrGLFuncPtr) glBufferSubData;
- } else if (0 == strcmp("glClear", name)) {
- return (GrGLFuncPtr) glClear;
- } else if (0 == strcmp("glClearColor", name)) {
- return (GrGLFuncPtr) glClearColor;
- } else if (0 == strcmp("glClearStencil", name)) {
- return (GrGLFuncPtr) glClearStencil;
- } else if (0 == strcmp("glColorMask", name)) {
- return (GrGLFuncPtr) glColorMask;
- } else if (0 == strcmp("glCompileShader", name)) {
- return (GrGLFuncPtr) glCompileShader;
- } else if (0 == strcmp("glCompressedTexImage2D", name)) {
- return (GrGLFuncPtr) glCompressedTexImage2D;
- } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
- return (GrGLFuncPtr) glCompressedTexSubImage2D;
- } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
- return (GrGLFuncPtr) glCopyTexSubImage2D;
- } else if (0 == strcmp("glCreateProgram", name)) {
- return (GrGLFuncPtr) glCreateProgram;
- } else if (0 == strcmp("glCreateShader", name)) {
- return (GrGLFuncPtr) glCreateShader;
- } else if (0 == strcmp("glCullFace", name)) {
- return (GrGLFuncPtr) glCullFace;
- } else if (0 == strcmp("glDeleteBuffers", name)) {
- return (GrGLFuncPtr) glDeleteBuffers;
- } else if (0 == strcmp("glDeleteProgram", name)) {
- return (GrGLFuncPtr) glDeleteProgram;
- } else if (0 == strcmp("glDeleteShader", name)) {
- return (GrGLFuncPtr) glDeleteShader;
- } else if (0 == strcmp("glDeleteTextures", name)) {
- return (GrGLFuncPtr) glDeleteTextures;
- } else if (0 == strcmp("glDepthMask", name)) {
- return (GrGLFuncPtr) glDepthMask;
- } else if (0 == strcmp("glDisable", name)) {
- return (GrGLFuncPtr) glDisable;
- } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
- return (GrGLFuncPtr) glDisableVertexAttribArray;
- } else if (0 == strcmp("glDrawArrays", name)) {
- return (GrGLFuncPtr) glDrawArrays;
- } else if (0 == strcmp("glDrawElements", name)) {
- return (GrGLFuncPtr) glDrawElements;
- } else if (0 == strcmp("glEnable", name)) {
- return (GrGLFuncPtr) glEnable;
- } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
- return (GrGLFuncPtr) glEnableVertexAttribArray;
- } else if (0 == strcmp("glFinish", name)) {
- return (GrGLFuncPtr) glFinish;
- } else if (0 == strcmp("glFlush", name)) {
- return (GrGLFuncPtr) glFlush;
- } else if (0 == strcmp("glFrontFace", name)) {
- return (GrGLFuncPtr) glFrontFace;
- } else if (0 == strcmp("glGenBuffers", name)) {
- return (GrGLFuncPtr) glGenBuffers;
- } else if (0 == strcmp("glGenerateMipmap", name)) {
- return (GrGLFuncPtr) glGenerateMipmap;
- } else if (0 == strcmp("glGenTextures", name)) {
- return (GrGLFuncPtr) glGenTextures;
- } else if (0 == strcmp("glGetBufferParameteriv", name)) {
- return (GrGLFuncPtr) glGetBufferParameteriv;
- } else if (0 == strcmp("glGetError", name)) {
- return (GrGLFuncPtr) glGetError;
- } else if (0 == strcmp("glGetIntegerv", name)) {
- return (GrGLFuncPtr) glGetIntegerv;
- } else if (0 == strcmp("glGetProgramInfoLog", name)) {
- return (GrGLFuncPtr) glGetProgramInfoLog;
- } else if (0 == strcmp("glGetProgramiv", name)) {
- return (GrGLFuncPtr) glGetProgramiv;
- } else if (0 == strcmp("glGetShaderInfoLog", name)) {
- return (GrGLFuncPtr) glGetShaderInfoLog;
- } else if (0 == strcmp("glGetShaderiv", name)) {
- return (GrGLFuncPtr) glGetShaderiv;
- } else if (0 == strcmp("glGetShaderPrecisionFormat", name)) {
- return (GrGLFuncPtr) glGetShaderPrecisionFormat;
- } else if (0 == strcmp("glGetString", name)) {
- return (GrGLFuncPtr) glGetString;
- } else if (0 == strcmp("glGetUniformLocation", name)) {
- return (GrGLFuncPtr) glGetUniformLocation;
- } else if (0 == strcmp("glLineWidth", name)) {
- return (GrGLFuncPtr) glLineWidth;
- } else if (0 == strcmp("glLinkProgram", name)) {
- return (GrGLFuncPtr) glLinkProgram;
- } else if (0 == strcmp("glPixelStorei", name)) {
- return (GrGLFuncPtr) glPixelStorei;
- } else if (0 == strcmp("glReadPixels", name)) {
- return (GrGLFuncPtr) glReadPixels;
- } else if (0 == strcmp("glScissor", name)) {
- return (GrGLFuncPtr) glScissor;
- } else if (0 == strcmp("glShaderSource", name)) {
- return (GrGLFuncPtr) glShaderSource;
- } else if (0 == strcmp("glStencilFunc", name)) {
- return (GrGLFuncPtr) glStencilFunc;
- } else if (0 == strcmp("glStencilFuncSeparate", name)) {
- return (GrGLFuncPtr) glStencilFuncSeparate;
- } else if (0 == strcmp("glStencilMask", name)) {
- return (GrGLFuncPtr) glStencilMask;
- } else if (0 == strcmp("glStencilMaskSeparate", name)) {
- return (GrGLFuncPtr) glStencilMaskSeparate;
- } else if (0 == strcmp("glStencilOp", name)) {
- return (GrGLFuncPtr) glStencilOp;
- } else if (0 == strcmp("glStencilOpSeparate", name)) {
- return (GrGLFuncPtr) glStencilOpSeparate;
- } else if (0 == strcmp("glTexImage2D", name)) {
- return (GrGLFuncPtr) glTexImage2D;
- } else if (0 == strcmp("glTexParameteri", name)) {
- return (GrGLFuncPtr) glTexParameteri;
- } else if (0 == strcmp("glTexParameteriv", name)) {
- return (GrGLFuncPtr) glTexParameteriv;
- } else if (0 == strcmp("glTexSubImage2D", name)) {
- return (GrGLFuncPtr) glTexSubImage2D;
- } else if (0 == strcmp("glUniform1f", name)) {
- return (GrGLFuncPtr) glUniform1f;
- } else if (0 == strcmp("glUniform1i", name)) {
- return (GrGLFuncPtr) glUniform1i;
- } else if (0 == strcmp("glUniform1fv", name)) {
- return (GrGLFuncPtr) glUniform1fv;
- } else if (0 == strcmp("glUniform1iv", name)) {
- return (GrGLFuncPtr) glUniform1iv;
- } else if (0 == strcmp("glUniform2f", name)) {
- return (GrGLFuncPtr) glUniform2f;
- } else if (0 == strcmp("glUniform2i", name)) {
- return (GrGLFuncPtr) glUniform2i;
- } else if (0 == strcmp("glUniform2fv", name)) {
- return (GrGLFuncPtr) glUniform2fv;
- } else if (0 == strcmp("glUniform2iv", name)) {
- return (GrGLFuncPtr) glUniform2iv;
- } else if (0 == strcmp("glUniform3f", name)) {
- return (GrGLFuncPtr) glUniform3f;
- } else if (0 == strcmp("glUniform3i", name)) {
- return (GrGLFuncPtr) glUniform3i;
- } else if (0 == strcmp("glUniform3fv", name)) {
- return (GrGLFuncPtr) glUniform3fv;
- } else if (0 == strcmp("glUniform3iv", name)) {
- return (GrGLFuncPtr) glUniform3iv;
- } else if (0 == strcmp("glUniform4f", name)) {
- return (GrGLFuncPtr) glUniform4f;
- } else if (0 == strcmp("glUniform4i", name)) {
- return (GrGLFuncPtr) glUniform4i;
- } else if (0 == strcmp("glUniform4fv", name)) {
- return (GrGLFuncPtr) glUniform4fv;
- } else if (0 == strcmp("glUniform4iv", name)) {
- return (GrGLFuncPtr) glUniform4iv;
- } else if (0 == strcmp("glUniformMatrix2fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix2fv;
- } else if (0 == strcmp("glUniformMatrix3fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix3fv;
- } else if (0 == strcmp("glUniformMatrix4fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix4fv;
- } else if (0 == strcmp("glUseProgram", name)) {
- return (GrGLFuncPtr) glUseProgram;
- } else if (0 == strcmp("glVertexAttrib1f", name)) {
- return (GrGLFuncPtr) glVertexAttrib1f;
- } else if (0 == strcmp("glVertexAttrib2fv", name)) {
- return (GrGLFuncPtr) glVertexAttrib2fv;
- } else if (0 == strcmp("glVertexAttrib3fv", name)) {
- return (GrGLFuncPtr) glVertexAttrib3fv;
- } else if (0 == strcmp("glVertexAttrib4fv", name)) {
- return (GrGLFuncPtr) glVertexAttrib4fv;
- } else if (0 == strcmp("glVertexAttribPointer", name)) {
- return (GrGLFuncPtr) glVertexAttribPointer;
- } else if (0 == strcmp("glViewport", name)) {
- return (GrGLFuncPtr) glViewport;
- } else if (0 == strcmp("glBindFramebuffer", name)) {
- return (GrGLFuncPtr) glBindFramebuffer;
- } else if (0 == strcmp("glBindRenderbuffer", name)) {
- return (GrGLFuncPtr) glBindRenderbuffer;
- } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
- return (GrGLFuncPtr) glCheckFramebufferStatus;
- } else if (0 == strcmp("glDeleteFramebuffers", name)) {
- return (GrGLFuncPtr) glDeleteFramebuffers;
- } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
- return (GrGLFuncPtr) glDeleteRenderbuffers;
- } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
- return (GrGLFuncPtr) glFramebufferRenderbuffer;
- } else if (0 == strcmp("glFramebufferTexture2D", name)) {
- return (GrGLFuncPtr) glFramebufferTexture2D;
- } else if (0 == strcmp("glGenFramebuffers", name)) {
- return (GrGLFuncPtr) glGenFramebuffers;
- } else if (0 == strcmp("glGenRenderbuffers", name)) {
- return (GrGLFuncPtr) glGenRenderbuffers;
- } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
- return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
- } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
- return (GrGLFuncPtr) glGetRenderbufferParameteriv;
- } else if (0 == strcmp("glRenderbufferStorage", name)) {
- return (GrGLFuncPtr) glRenderbufferStorage;
- } else if (0 == strcmp("eglQueryString", name)) {
- return (GrGLFuncPtr) eglQueryString;
- } else if (0 == strcmp("eglGetCurrentDisplay", name)) {
- return (GrGLFuncPtr) eglGetCurrentDisplay;
- }
+
+ #define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) X; }
+ M(eglGetCurrentDisplay);
+ M(eglQueryString);
+ M(glActiveTexture);
+ M(glAttachShader);
+ M(glBindAttribLocation);
+ M(glBindBuffer);
+ M(glBindFramebuffer);
+ M(glBindRenderbuffer);
+ M(glBindTexture);
+ M(glBlendColor);
+ M(glBlendEquation);
+ M(glBlendFunc);
+ M(glBufferData);
+ M(glBufferSubData);
+ M(glCheckFramebufferStatus);
+ M(glClear);
+ M(glClearColor);
+ M(glClearStencil);
+ M(glColorMask);
+ M(glCompileShader);
+ M(glCompressedTexImage2D);
+ M(glCompressedTexSubImage2D);
+ M(glCopyTexSubImage2D);
+ M(glCreateProgram);
+ M(glCreateShader);
+ M(glCullFace);
+ M(glDeleteBuffers);
+ M(glDeleteFramebuffers);
+ M(glDeleteProgram);
+ M(glDeleteRenderbuffers);
+ M(glDeleteShader);
+ M(glDeleteTextures);
+ M(glDepthMask);
+ M(glDisable);
+ M(glDisableVertexAttribArray);
+ M(glDrawArrays);
+ M(glDrawElements);
+ M(glEnable);
+ M(glEnableVertexAttribArray);
+ M(glFinish);
+ M(glFlush);
+ M(glFramebufferRenderbuffer);
+ M(glFramebufferTexture2D);
+ M(glFrontFace);
+ M(glGenBuffers);
+ M(glGenFramebuffers);
+ M(glGenRenderbuffers);
+ M(glGenTextures);
+ M(glGenerateMipmap);
+ M(glGetBufferParameteriv);
+ M(glGetError);
+ M(glGetFramebufferAttachmentParameteriv);
+ M(glGetIntegerv);
+ M(glGetProgramInfoLog);
+ M(glGetProgramiv);
+ M(glGetRenderbufferParameteriv);
+ M(glGetShaderInfoLog);
+ M(glGetShaderPrecisionFormat);
+ M(glGetShaderiv);
+ M(glGetString);
+ M(glGetUniformLocation);
+ M(glIsTexture);
+ M(glLineWidth);
+ M(glLinkProgram);
+ M(glPixelStorei);
+ M(glReadPixels);
+ M(glRenderbufferStorage);
+ M(glScissor);
+ M(glShaderSource);
+ M(glStencilFunc);
+ M(glStencilFuncSeparate);
+ M(glStencilMask);
+ M(glStencilMaskSeparate);
+ M(glStencilOp);
+ M(glStencilOpSeparate);
+ M(glTexImage2D);
+ M(glTexParameteri);
+ M(glTexParameteriv);
+ M(glTexSubImage2D);
+ M(glUniform1f);
+ M(glUniform1fv);
+ M(glUniform1i);
+ M(glUniform1iv);
+ M(glUniform2f);
+ M(glUniform2fv);
+ M(glUniform2i);
+ M(glUniform2iv);
+ M(glUniform3f);
+ M(glUniform3fv);
+ M(glUniform3i);
+ M(glUniform3iv);
+ M(glUniform4f);
+ M(glUniform4fv);
+ M(glUniform4i);
+ M(glUniform4iv);
+ M(glUniformMatrix2fv);
+ M(glUniformMatrix3fv);
+ M(glUniformMatrix4fv);
+ M(glUseProgram);
+ M(glVertexAttrib1f);
+ M(glVertexAttrib2fv);
+ M(glVertexAttrib3fv);
+ M(glVertexAttrib4fv);
+ M(glVertexAttribPointer);
+ M(glViewport);
+ #undef M
return eglGetProcAddress(name);
}