add localmatrix parameter to shader's asNewEffect
BUG=skia:
R=bsalomon@google.com, dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/278963002
git-svn-id: http://skia.googlecode.com/svn/trunk@14686 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index 9655e85..300a653 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -192,11 +192,12 @@
#endif
#if SK_SUPPORT_GPU
-GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
- SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), NULL));
+GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix) const {
+ SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix));
if (!bitmapShader) {
return NULL;
}
- return bitmapShader->asNewEffect(context, paint);
+ return bitmapShader->asNewEffect(context, paint, NULL);
}
#endif