[sksg] Add 'plane' geometry node
SG geometry corresponding to SkCanvas::drawPaint().
TBR=
Change-Id: I3b368adda187fb92f524756496a3694c03a3113d
Reviewed-on: https://skia-review.googlesource.com/108562
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/tools/viewer/SlideDir.cpp b/tools/viewer/SlideDir.cpp
index a7fe77b..ce036b4 100644
--- a/tools/viewer/SlideDir.cpp
+++ b/tools/viewer/SlideDir.cpp
@@ -14,6 +14,7 @@
#include "SkSGColor.h"
#include "SkSGDraw.h"
#include "SkSGGroup.h"
+#include "SkSGPlane.h"
#include "SkSGRect.h"
#include "SkSGRenderNode.h"
#include "SkSGScene.h"
@@ -110,7 +111,7 @@
fMap.setPts(kFocusCtrl1, kFocusCtrl0);
fShadePaint = sksg::Color::Make(kFocusShade);
- fShade = sksg::Draw::Make(sksg::Rect::Make(SkRect::MakeSize(dir->fWinSize)), fShadePaint);
+ fShade = sksg::Draw::Make(sksg::Plane::Make(), fShadePaint);
}
bool hasFocus() const { return fState == State::kFocused; }