commit | 982f546cc1113f646dedd142f70d07fea649d94a | [log] [tgz] |
---|---|---|
author | Brian Salomon <bsalomon@google.com> | Mon Mar 30 12:52:33 2020 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Tue Mar 31 21:50:38 2020 +0000 |
tree | dfacb556a66be23984157f148909e9fc3f172e1d | |
parent | e8c963d474b7a672bb1292c02b7a774ab29b2cef [diff] |
Rename outputSwizzle->writeSwizzle. It is also used for writes to surfaces other than fragment shader output. e.g. clears. Change-Id: Id1eb79be6d1a8aed936456bffa59dee32661cec8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280344 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/samplecode/SampleCCPRGeometry.cpp b/samplecode/SampleCCPRGeometry.cpp index 3b4c499..ece956b 100644 --- a/samplecode/SampleCCPRGeometry.cpp +++ b/samplecode/SampleCCPRGeometry.cpp
@@ -345,7 +345,7 @@ #endif GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kPlus, - state->drawOpArgs().outputSwizzle()); + state->drawOpArgs().writeSwizzle()); std::unique_ptr<GrCCCoverageProcessor> proc; if (state->caps().shaderCaps()->geometryShaderSupport()) {