Rename outputSwizzle->writeSwizzle.
It is also used for writes to surfaces other than fragment shader
output. e.g. clears.
Change-Id: Id1eb79be6d1a8aed936456bffa59dee32661cec8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280344
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index c21b65d..deda9e3 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -505,7 +505,7 @@
}
GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
- SkColor4f swizzledColor = this->caps()->getOutputSwizzle(format, grColorType).applyTo(color);
+ SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
return this->createBackendTexture(width, height, format, swizzledColor, mipMapped, renderable,
isProtected);