Simplify GrSWMaskHelper
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974943002

Review-Url: https://codereview.chromium.org/1974943002
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
index 63d7d64..b329dd6 100644
--- a/src/gpu/GrSWMaskHelper.h
+++ b/src/gpu/GrSWMaskHelper.h
@@ -16,7 +16,6 @@
 #include "SkMatrix.h"
 #include "SkRasterClip.h"
 #include "SkRegion.h"
-#include "SkTextureCompressor.h"
 #include "SkTypes.h"
 
 class GrClip;
@@ -42,24 +41,20 @@
  */
 class GrSWMaskHelper : SkNoncopyable {
 public:
-    GrSWMaskHelper(GrContext* context)
-    : fContext(context)
-    , fCompressionMode(kNone_CompressionMode) {
-    }
+    GrSWMaskHelper(GrContext* context) : fContext(context) { }
 
     // set up the internal state in preparation for draws. Since many masks
     // may be accumulated in the helper during creation, "resultBounds"
     // allows the caller to specify the region of interest - to limit the
-    // amount of work. allowCompression should be set to false if you plan on using
-    // your own texture to draw into, and not a scratch texture via getTexture().
-    bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true);
+    // amount of work.
+    bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
 
     // Draw a single rect into the accumulation bitmap using the specified op
-    void draw(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha);
+    void drawRect(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha);
 
     // Draw a single path into the accumuation bitmap using the specified op
-    void draw(const SkPath& path, const GrStyle& style, SkRegion::Op op,
-              bool antiAlias, uint8_t alpha);
+    void drawPath(const SkPath& path, const GrStyle& style, SkRegion::Op op,
+                  bool antiAlias, uint8_t alpha);
 
     // Move the mask generation results from the internal bitmap to the gpu.
     void toTexture(GrTexture* texture);
@@ -110,33 +105,6 @@
     SkDraw          fDraw;
     SkRasterClip    fRasterClip;
 
-    // This enum says whether or not we should compress the mask:
-    // kNone_CompressionMode: compression is not supported on this device.
-    // kCompress_CompressionMode: compress the bitmap before it gets sent to the gpu
-    // kBlitter_CompressionMode: write to the bitmap using a special compressed blitter.
-    enum CompressionMode {
-        kNone_CompressionMode,
-        kCompress_CompressionMode,
-        kBlitter_CompressionMode,
-    } fCompressionMode;
-
-    // This is the buffer into which we store our compressed data. This buffer is
-    // only allocated (non-null) if fCompressionMode is kBlitter_CompressionMode
-    SkAutoMalloc fCompressedBuffer;
-
-    // This is the desired format within which to compress the
-    // texture. This value is only valid if fCompressionMode is not kNone_CompressionMode.
-    SkTextureCompressor::Format fCompressedFormat;
-
-    // Actually sends the texture data to the GPU. This is called from
-    // toTexture with the data filled in depending on the texture config.
-    void sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc,
-                         const void *data, size_t rowbytes);
-
-    // Compresses the bitmap stored in fBM and sends the compressed data
-    // to the GPU to be stored in 'texture' using sendTextureData.
-    void compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc);
-
     typedef SkNoncopyable INHERITED;
 };