| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkProgram.h" |
| |
| #include "GrPipeline.h" |
| #include "GrVkCommandBuffer.h" |
| #include "GrVkDescriptorPool.h" |
| #include "GrVkGpu.h" |
| #include "GrVkImageView.h" |
| #include "GrVkMemory.h" |
| #include "GrVkPipeline.h" |
| #include "GrVkSampler.h" |
| #include "GrVkTexture.h" |
| #include "GrVkUniformBuffer.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLGeometryProcessor.h" |
| #include "glsl/GrGLSLXferProcessor.h" |
| |
| GrVkProgram::GrVkProgram(GrVkGpu* gpu, |
| GrVkPipeline* pipeline, |
| VkPipelineLayout layout, |
| VkDescriptorSetLayout dsLayout[2], |
| GrVkDescriptorPool* descriptorPool, |
| VkDescriptorSet descriptorSets[2], |
| const BuiltinUniformHandles& builtinUniformHandles, |
| const UniformInfoArray& uniforms, |
| uint32_t vertexUniformSize, |
| uint32_t fragmentUniformSize, |
| uint32_t numSamplers, |
| GrGLSLPrimitiveProcessor* geometryProcessor, |
| GrGLSLXferProcessor* xferProcessor, |
| const GrGLSLFragProcs& fragmentProcessors) |
| : fDescriptorPool(descriptorPool) |
| , fPipeline(pipeline) |
| , fPipelineLayout(layout) |
| , fBuiltinUniformHandles(builtinUniformHandles) |
| , fGeometryProcessor(geometryProcessor) |
| , fXferProcessor(xferProcessor) |
| , fFragmentProcessors(fragmentProcessors) |
| , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { |
| fSamplers.setReserve(numSamplers); |
| fTextureViews.setReserve(numSamplers); |
| fTextures.setReserve(numSamplers); |
| |
| memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout)); |
| memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout)); |
| |
| fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); |
| fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true)); |
| |
| #ifdef SK_DEBUG |
| fNumSamplers = numSamplers; |
| #endif |
| } |
| |
| GrVkProgram::~GrVkProgram() { |
| // Must of freed all GPU resources before this is destroyed |
| SkASSERT(!fPipeline); |
| SkASSERT(!fDescriptorPool); |
| SkASSERT(!fPipelineLayout); |
| SkASSERT(!fDSLayout[0]); |
| SkASSERT(!fDSLayout[1]); |
| SkASSERT(!fSamplers.count()); |
| SkASSERT(!fTextureViews.count()); |
| SkASSERT(!fTextures.count()); |
| } |
| |
| void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| fSamplers[i]->unref(gpu); |
| } |
| fSamplers.rewind(); |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| fTextureViews[i]->unref(gpu); |
| } |
| fTextureViews.rewind(); |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| fTextures[i]->unref(gpu); |
| } |
| fTextures.rewind(); |
| } |
| |
| void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { |
| if (fPipeline) { |
| fPipeline->unref(gpu); |
| fPipeline = nullptr; |
| } |
| if (fDescriptorPool) { |
| fDescriptorPool->unref(gpu); |
| fDescriptorPool = nullptr; |
| } |
| if (fPipelineLayout) { |
| GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), |
| fPipelineLayout, |
| nullptr)); |
| fPipelineLayout = VK_NULL_HANDLE; |
| } |
| |
| if (fDSLayout[0]) { |
| GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0], |
| nullptr)); |
| fDSLayout[0] = VK_NULL_HANDLE; |
| } |
| if (fDSLayout[1]) { |
| GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1], |
| nullptr)); |
| fDSLayout[1] = VK_NULL_HANDLE; |
| } |
| |
| if (fVertexUniformBuffer) { |
| fVertexUniformBuffer->release(gpu); |
| } |
| |
| if (fFragmentUniformBuffer) { |
| fFragmentUniformBuffer->release(gpu); |
| } |
| this->freeTempResources(gpu); |
| } |
| |
| void GrVkProgram::abandonGPUResources() { |
| fPipeline->unrefAndAbandon(); |
| fPipeline = nullptr; |
| fDescriptorPool->unrefAndAbandon(); |
| fDescriptorPool = nullptr; |
| fPipelineLayout = VK_NULL_HANDLE; |
| fDSLayout[0] = VK_NULL_HANDLE; |
| fDSLayout[1] = VK_NULL_HANDLE; |
| |
| fVertexUniformBuffer->abandon(); |
| fFragmentUniformBuffer->abandon(); |
| |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| fSamplers[i]->unrefAndAbandon(); |
| } |
| fSamplers.rewind(); |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| fTextureViews[i]->unrefAndAbandon(); |
| } |
| fTextureViews.rewind(); |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| fTextures[i]->unrefAndAbandon(); |
| } |
| fTextures.rewind(); |
| } |
| |
| static void append_texture_bindings(const GrProcessor& processor, |
| SkTArray<const GrTextureAccess*>* textureBindings) { |
| if (int numTextures = processor.numTextures()) { |
| const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); |
| int i = 0; |
| do { |
| bindings[i] = &processor.textureAccess(i); |
| } while (++i < numTextures); |
| } |
| } |
| |
| void GrVkProgram::setData(const GrVkGpu* gpu, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline) { |
| // This is here to protect against someone calling setData multiple times in a row without |
| // freeing the tempData between calls. |
| this->freeTempResources(gpu); |
| |
| this->setRenderTargetState(pipeline); |
| |
| SkSTArray<8, const GrTextureAccess*> textureBindings; |
| |
| fGeometryProcessor->setData(fProgramDataManager, primProc); |
| append_texture_bindings(primProc, &textureBindings); |
| |
| for (int i = 0; i < fFragmentProcessors.count(); ++i) { |
| const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
| fFragmentProcessors[i]->setData(fProgramDataManager, processor); |
| fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, |
| processor.coordTransforms()); |
| append_texture_bindings(processor, &textureBindings); |
| } |
| |
| fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); |
| append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); |
| |
| this->writeUniformBuffers(gpu); |
| |
| this->writeSamplers(gpu, textureBindings); |
| } |
| |
| void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { |
| fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); |
| |
| VkWriteDescriptorSet descriptorWrites[2]; |
| memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); |
| |
| uint32_t firstUniformWrite = 0; |
| uint32_t uniformBindingUpdateCount = 0; |
| |
| VkDescriptorBufferInfo vertBufferInfo; |
| // Vertex Uniform Buffer |
| if (fVertexUniformBuffer.get()) { |
| ++uniformBindingUpdateCount; |
| memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); |
| vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); |
| vertBufferInfo.offset = 0; |
| vertBufferInfo.range = fVertexUniformBuffer->size(); |
| |
| descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descriptorWrites[0].pNext = nullptr; |
| descriptorWrites[0].dstSet = fDescriptorSets[1]; |
| descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; |
| descriptorWrites[0].dstArrayElement = 0; |
| descriptorWrites[0].descriptorCount = 1; |
| descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descriptorWrites[0].pImageInfo = nullptr; |
| descriptorWrites[0].pBufferInfo = &vertBufferInfo; |
| descriptorWrites[0].pTexelBufferView = nullptr; |
| } |
| |
| VkDescriptorBufferInfo fragBufferInfo; |
| // Fragment Uniform Buffer |
| if (fFragmentUniformBuffer.get()) { |
| if (0 == uniformBindingUpdateCount) { |
| firstUniformWrite = 1; |
| } |
| ++uniformBindingUpdateCount; |
| memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); |
| fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); |
| fragBufferInfo.offset = 0; |
| fragBufferInfo.range = fFragmentUniformBuffer->size(); |
| |
| descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descriptorWrites[1].pNext = nullptr; |
| descriptorWrites[1].dstSet = fDescriptorSets[1]; |
| descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; |
| descriptorWrites[1].dstArrayElement = 0; |
| descriptorWrites[1].descriptorCount = 1; |
| descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descriptorWrites[1].pImageInfo = nullptr; |
| descriptorWrites[1].pBufferInfo = &fragBufferInfo; |
| descriptorWrites[1].pTexelBufferView = nullptr; |
| } |
| |
| if (uniformBindingUpdateCount) { |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| uniformBindingUpdateCount, |
| &descriptorWrites[firstUniformWrite], |
| 0, nullptr)); |
| } |
| } |
| |
| void GrVkProgram::writeSamplers(const GrVkGpu* gpu, |
| const SkTArray<const GrTextureAccess*>& textureBindings) { |
| SkASSERT(fNumSamplers == textureBindings.count()); |
| |
| for (int i = 0; i < textureBindings.count(); ++i) { |
| fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i])); |
| |
| GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture()); |
| |
| const GrVkImage::Resource* textureResource = texture->resource(); |
| textureResource->ref(); |
| fTextures.push(textureResource); |
| |
| const GrVkImageView* textureView = texture->textureView(); |
| textureView->ref(); |
| fTextureViews.push(textureView); |
| |
| // Change texture layout so it can be read in shader |
| VkImageLayout layout = texture->currentLayout(); |
| VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout); |
| VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; |
| VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); |
| VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT; |
| texture->setImageLayout(gpu, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| srcAccessMask, |
| dstAccessMask, |
| srcStageMask, |
| dstStageMask, |
| false); |
| |
| VkDescriptorImageInfo imageInfo; |
| memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); |
| imageInfo.sampler = fSamplers[i]->sampler(); |
| imageInfo.imageView = texture->textureView()->imageView(); |
| imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| VkWriteDescriptorSet writeInfo; |
| memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; |
| writeInfo.dstBinding = i; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| writeInfo.pImageInfo = &imageInfo; |
| writeInfo.pBufferInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| 1, |
| &writeInfo, |
| 0, |
| nullptr)); |
| } |
| } |
| |
| void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) { |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) { |
| fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| SkIntToScalar(pipeline.getRenderTarget()->height())); |
| } |
| |
| // set RT adjustment |
| const GrRenderTarget* rt = pipeline.getRenderTarget(); |
| SkISize size; |
| size.set(rt->width(), rt->height()); |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); |
| if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || |
| fRenderTargetState.fRenderTargetSize != size) { |
| fRenderTargetState.fRenderTargetSize = size; |
| fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
| |
| float rtAdjustmentVec[4]; |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| } |
| } |
| |
| void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { |
| commandBuffer->bindPipeline(gpu, fPipeline); |
| commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0, |
| nullptr); |
| } |
| |
| void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { |
| #if 1 |
| commandBuffer.addResource(fDescriptorPool); |
| if (fVertexUniformBuffer.get()) { |
| commandBuffer.addResource(fVertexUniformBuffer->resource()); |
| } |
| if (fFragmentUniformBuffer.get()) { |
| commandBuffer.addResource(fFragmentUniformBuffer->resource()); |
| } |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| commandBuffer.addResource(fSamplers[i]); |
| } |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| commandBuffer.addResource(fTextureViews[i]); |
| } |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| commandBuffer.addResource(fTextures[i]); |
| } |
| #endif |
| } |