commit | 98ad5b7a4bcab3cb9a9bcd2e1a63976133515806 | [log] [tgz] |
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author | Ethan Nicholas <ethannicholas@google.com> | Tue Mar 13 09:53:02 2018 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Tue Mar 13 16:36:02 2018 +0000 |
tree | fef66a57f22c54ca49d316ab011974f551d6a9a3 | |
parent | 0118e9756d92d3c56b9e05842d7c828f37f68159 [diff] |
Fixed some shader cache issues We now check GL_NUM_SHADER_BINARY_FORMATS to ensure that it is greater than zero, and handle errors that occur when we try to install a cached shader by falling back to using GLSL. Bug: skia: Change-Id: I1ac46243e9c561d15e1b4190b68afbf514fc8079 Reviewed-on: https://skia-review.googlesource.com/113820 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>