| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| |
| namespace { |
| // Concave test |
| void test_concave(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->translate(0, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| } |
| |
| // Reverse concave test |
| void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Bowtie (intersection) |
| void test_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // "fake" bowtie (concave, but no intersection) |
| void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 0); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(40)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(60)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Bowtie with a smaller right hand lobe. The outer vertex of the left hand |
| // lobe intrudes into the interior of the right hand lobe. |
| void test_intruding_vertex(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(400, 0); |
| path.setIsVolatile(true); |
| path.moveTo(20, 20); |
| path.lineTo(50, 50); |
| path.lineTo(68, 20); |
| path.lineTo(68, 80); |
| path.lineTo(50, 50); |
| path.lineTo(20, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // A shape with an edge that becomes inverted on AA stroking and that also contains |
| // a repeated start/end vertex. |
| void test_inversion_repeat_vertex(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(400, 100); |
| path.setIsVolatile(true); |
| path.moveTo(80, 50); |
| path.lineTo(40, 80); |
| path.lineTo(60, 20); |
| path.lineTo(20, 20); |
| path.lineTo(39.99f, 80); |
| path.lineTo(80, 50); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Fish test (intersection/concave) |
| void test_fish(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(0), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Overlapping "Fast-forward" icon: tests coincidence of inner and outer |
| // vertices generated by intersection. |
| void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(60), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(40), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(40), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Square polygon with a square hole. |
| void test_hole(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 100); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(30), SkIntToScalar(30)); |
| path.lineTo(SkIntToScalar(30), SkIntToScalar(70)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(70)); |
| path.lineTo(SkIntToScalar(70), SkIntToScalar(30)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Star test (self-intersecting) |
| void test_star(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 100); |
| path.moveTo(30, 20); |
| path.lineTo(50, 80); |
| path.lineTo(70, 20); |
| path.lineTo(20, 57); |
| path.lineTo(80, 57); |
| path.close(); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Exercise a case where the intersection is below a bottom edge. |
| void test_twist(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| path.moveTo( 0.5, 6); |
| path.lineTo(5.8070392608642578125, 6.4612660408020019531); |
| path.lineTo(-2.9186885356903076172, 2.811046600341796875); |
| path.lineTo(0.49999994039535522461, -1.4124038219451904297); |
| canvas->translate(420, 220); |
| canvas->scale(10, 10); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Stairstep with repeated vert (intersection) |
| void test_stairstep(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 200); |
| path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 200); |
| path.moveTo(20, 60); |
| path.lineTo(35, 80); |
| path.lineTo(50, 60); |
| path.lineTo(65, 80); |
| path.lineTo(80, 60); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Overlapping segments |
| void test_overlapping(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 200); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Two "island" triangles inside a containing rect. |
| // This exercises the partnering code in the tessellator. |
| void test_partners(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 200); |
| path.moveTo(20, 80); |
| path.lineTo(80, 80); |
| path.lineTo(80, 20); |
| path.lineTo(20, 20); |
| path.moveTo(30, 30); |
| path.lineTo(45, 50); |
| path.lineTo(30, 70); |
| path.moveTo(70, 30); |
| path.lineTo(70, 70); |
| path.lineTo(55, 50); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // A split edge causes one half to be merged to zero winding (destroyed). |
| // Test that the other half of the split doesn't also get zero winding. |
| void test_winding_merged_to_zero(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(400, 350); |
| path.moveTo(20, 80); |
| path.moveTo(70, -0.000001f); |
| path.lineTo(70, 0.0); |
| path.lineTo(60, -30.0); |
| path.lineTo(40, 20.0); |
| path.moveTo(50, 50.0); |
| path.lineTo(50, -50.0); |
| path.lineTo(10, 50.0); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 1 (point in the middle) |
| void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
| SkIntToScalar(80), SkIntToScalar(50)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(50), |
| SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 2 (point at the top) |
| void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(30)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(20), |
| SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 3 (point at the bottom) |
| void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 300); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(70)); |
| path.quadTo(SkIntToScalar(20), SkIntToScalar(80), |
| SkIntToScalar(20), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 4 (merging of two monotones) |
| void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 300); |
| path.moveTo(80, 25); |
| path.lineTo(50, 39); |
| path.lineTo(20, 25); |
| path.lineTo(40, 45); |
| path.lineTo(70, 50); |
| path.lineTo(80, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Monotone test 5 (aborted merging of two monotones) |
| void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 400); |
| path.moveTo(50, 20); |
| path.lineTo(80, 80); |
| path.lineTo(50, 50); |
| path.lineTo(20, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Degenerate intersection test |
| void test_degenerate(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 400); |
| path.moveTo(50, 20); |
| path.lineTo(70, 30); |
| path.lineTo(20, 50); |
| path.moveTo(50, 20); |
| path.lineTo(80, 80); |
| path.lineTo(50, 80); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Two triangles with a coincident edge. |
| void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 400); |
| |
| path.moveTo(80, 20); |
| path.lineTo(80, 80); |
| path.lineTo(20, 80); |
| |
| path.moveTo(20, 20); |
| path.lineTo(80, 80); |
| path.lineTo(20, 80); |
| |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Bowtie with a coincident triangle (one triangle vertex coincident with the |
| // bowtie's intersection). |
| void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 400); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Collinear outer boundary edges. In the edge-AA codepath, this creates an overlap region |
| // which contains a boundary edge. It can't be removed, but it must have the correct winding. |
| void test_collinear_outer_boundary_edge(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(400, 400); |
| path.moveTo(20, 20); |
| path.lineTo(20, 50); |
| path.lineTo(50, 50); |
| path.moveTo(80, 50); |
| path.lineTo(50, 50); |
| path.lineTo(80, 20); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| // Coincident edges (big ones first, coincident vert on top). |
| void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(0, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (small ones first, coincident vert on top). |
| void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(100, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (small ones first, coincident vert on bottom). |
| void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(200, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| // Coincident edges (big ones first, coincident vert on bottom). |
| void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) { |
| SkPath path; |
| canvas->save(); |
| canvas->translate(300, 500); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(20)); |
| path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); |
| path.moveTo(SkIntToScalar(20), SkIntToScalar(80)); |
| path.lineTo(SkIntToScalar(20), SkIntToScalar(50)); |
| path.lineTo(SkIntToScalar(50), SkIntToScalar(50)); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| } |
| |
| }; |
| |
| DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) { |
| SkPaint paint; |
| |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kFill_Style); |
| |
| test_concave(canvas, paint); |
| test_reverse_concave(canvas, paint); |
| test_bowtie(canvas, paint); |
| test_fake_bowtie(canvas, paint); |
| test_intruding_vertex(canvas, paint); |
| test_fish(canvas, paint); |
| test_fast_forward(canvas, paint); |
| test_hole(canvas, paint); |
| test_star(canvas, paint); |
| test_twist(canvas, paint); |
| test_inversion_repeat_vertex(canvas, paint); |
| test_stairstep(canvas, paint); |
| test_stairstep2(canvas, paint); |
| test_overlapping(canvas, paint); |
| test_partners(canvas, paint); |
| test_winding_merged_to_zero(canvas, paint); |
| test_monotone_1(canvas, paint); |
| test_monotone_2(canvas, paint); |
| test_monotone_3(canvas, paint); |
| test_monotone_4(canvas, paint); |
| test_monotone_5(canvas, paint); |
| test_degenerate(canvas, paint); |
| test_coincident_edge(canvas, paint); |
| test_bowtie_coincident_triangle(canvas, paint); |
| test_collinear_outer_boundary_edge(canvas, paint); |
| test_coincident_edges_1(canvas, paint); |
| test_coincident_edges_2(canvas, paint); |
| test_coincident_edges_3(canvas, paint); |
| test_coincident_edges_4(canvas, paint); |
| } |